Arma Reforger Script API
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AISmartActionSystem Interface Reference
Inheritance diagram for AISmartActionSystem:
GameSystem SCR_AISmartActionSystem

Public Member Functions

proto external int FindSmartActions (out notnull array< AISmartActionComponent > outSmartActions, vector pos, float fRange, array< string > aTags, EAIFindSmartAction_TagTest eTagTest)
 
proto external void UpdateSmartAction (notnull AISmartActionComponent smartAction)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Member Function Documentation

◆ FindSmartActions()

proto external int AISmartActionSystem.FindSmartActions ( out notnull array< AISmartActionComponent > outSmartActions,
vector pos,
float fRange,
array< string > aTags,
EAIFindSmartAction_TagTest eTagTest )

◆ UpdateSmartAction()

proto external void AISmartActionSystem.UpdateSmartAction ( notnull AISmartActionComponent smartAction)

The documentation for this interface was generated from the following file: