This is the complete list of members for AmbientSoundsComponent, including all inherited members.
| EnableDynamicSimulation(bool value) | SimpleSoundComponent | |
| GetAmbientSoundsCountPerType(out notnull array< int > count) | AmbientSoundsComponent | |
| GetCameraOrigin() | AmbientSoundsComponent | |
| GetClosestEntities(int soundTypeIdx, int nEntities, out notnull array< IEntity > output) | AmbientSoundsComponent | |
| GetRandomTree(int index, float minHeight) | AmbientSoundsComponent | |
| GetRiver(const vector pos, out notnull array< float > count) | AmbientSoundsComponent | |
| IsScriptedMethodsCallEnabled() | SimpleSoundComponent | |
| OnFrame(IEntity owner, float timeSlice) | SimpleSoundComponent | protected |
| OnUpdateSoundJobBegin(IEntity owner) | SimpleSoundComponent | protected |
| OnUpdateSoundJobEnd(IEntity owner) | SimpleSoundComponent | protected |
| QueryAmbientSoundsBySphere(float radius, EQueryEntitiesFlags queryFlags=EQueryEntitiesFlags.ALL) | AmbientSoundsComponent | |
| SetScriptedMethodsCall(bool state) | SimpleSoundComponent | |
| SoundEvent(string eventName) | SoundComponent | |
| SoundEventBone(string eventName, string bone) | SoundComponent | |
| SoundEventOffset(string eventName, vector offset) | SoundComponent | |
| SoundEventTransform(string eventName, vector transf[]) | SoundComponent | |
| TracePointToTerrain(const vector point, inout int iSoundGroup) | AmbientSoundsComponent | |
| UpdateSoundJob(IEntity owner, float timeSlice) | SimpleSoundComponent | protected |