Arma Reforger Script API
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AmbientSoundsComponent Interface Reference
Inheritance diagram for AmbientSoundsComponent:
SoundComponent SimpleSoundComponent SCR_AmbientSoundsComponent

Public Member Functions

proto external void QueryAmbientSoundsBySphere (float radius, EQueryEntitiesFlags queryFlags=EQueryEntitiesFlags.ALL)
 
proto external void GetAmbientSoundsCountPerType (out notnull array< int > count)
 
proto external vector GetCameraOrigin ()
 
proto external bool GetRiver (const vector pos, out notnull array< float > count)
 
proto external IEntity GetRandomTree (int index, float minHeight)
 
proto external void GetClosestEntities (int soundTypeIdx, int nEntities, out notnull array< IEntity > output)
 
proto void TracePointToTerrain (const vector point, inout int iSoundGroup)
 
- Public Member Functions inherited from SoundComponent
proto external AudioHandle SoundEvent (string eventName)
 Play a sound from the owner entity's position.
 
proto external AudioHandle SoundEventTransform (string eventName, vector transf[])
 Play a sound from a set transformation.
 
proto external AudioHandle SoundEventBone (string eventName, string bone)
 Play a sound from the owner entity's position.
 
proto external AudioHandle SoundEventOffset (string eventName, vector offset)
 Play a sound with a given offset from the owner entity.
 
- Public Member Functions inherited from SimpleSoundComponent
proto external void EnableDynamicSimulation (bool value)
 Enables the dynamic simulation.
 
proto external void SetScriptedMethodsCall (bool state)
 Set flag for script callbacks.
 
proto external bool IsScriptedMethodsCallEnabled ()
 TRUE when flag for script callbacks is set.
 

Additional Inherited Members

- Protected Member Functions inherited from SimpleSoundComponent
void OnFrame (IEntity owner, float timeSlice)
 
void UpdateSoundJob (IEntity owner, float timeSlice)
 Call when component is in range.
 
void OnUpdateSoundJobBegin (IEntity owner)
 
void OnUpdateSoundJobEnd (IEntity owner)
 

Member Function Documentation

◆ GetAmbientSoundsCountPerType()

proto external void AmbientSoundsComponent.GetAmbientSoundsCountPerType ( out notnull array< int > count)

◆ GetCameraOrigin()

proto external vector AmbientSoundsComponent.GetCameraOrigin ( )

◆ GetClosestEntities()

proto external void AmbientSoundsComponent.GetClosestEntities ( int soundTypeIdx,
int nEntities,
out notnull array< IEntity > output )

◆ GetRandomTree()

proto external IEntity AmbientSoundsComponent.GetRandomTree ( int index,
float minHeight )

◆ GetRiver()

proto external bool AmbientSoundsComponent.GetRiver ( const vector pos,
out notnull array< float > count )

◆ QueryAmbientSoundsBySphere()

proto external void AmbientSoundsComponent.QueryAmbientSoundsBySphere ( float radius,
EQueryEntitiesFlags queryFlags = EQueryEntitiesFlags.ALL )

◆ TracePointToTerrain()

proto void AmbientSoundsComponent.TracePointToTerrain ( const vector point,
inout int iSoundGroup )

The documentation for this interface was generated from the following file: