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proto external void | QueryAmbientSoundsBySphere (float radius, EQueryEntitiesFlags queryFlags=EQueryEntitiesFlags.ALL) |
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proto external void | GetAmbientSoundsCountPerType (out notnull array< int > count) |
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proto external vector | GetCameraOrigin () |
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proto external bool | GetRiver (const vector pos, out notnull array< float > count) |
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proto external IEntity | GetRandomTree (int index, float minHeight) |
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proto external void | GetClosestEntities (int soundTypeIdx, int nEntities, out notnull array< IEntity > output) |
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proto void | TracePointToTerrain (const vector point, inout int iSoundGroup) |
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proto external AudioHandle | SoundEvent (string eventName) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| Play a sound from a set transformation.
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proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| Play a sound with a given offset from the owner entity.
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proto external void | EnableDynamicSimulation (bool value) |
| Enables the dynamic simulation.
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proto external void | SetScriptedMethodsCall (bool state) |
| Set flag for script callbacks.
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proto external bool | IsScriptedMethodsCallEnabled () |
| TRUE when flag for script callbacks is set.
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◆ GetAmbientSoundsCountPerType()
proto external void AmbientSoundsComponent.GetAmbientSoundsCountPerType |
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out notnull array< int > | count | ) |
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◆ GetCameraOrigin()
proto external vector AmbientSoundsComponent.GetCameraOrigin |
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| ) |
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◆ GetClosestEntities()
proto external void AmbientSoundsComponent.GetClosestEntities |
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int | soundTypeIdx, |
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int | nEntities, |
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out notnull array< IEntity > | output ) |
◆ GetRandomTree()
proto external IEntity AmbientSoundsComponent.GetRandomTree |
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int | index, |
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float | minHeight ) |
◆ GetRiver()
proto external bool AmbientSoundsComponent.GetRiver |
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const vector | pos, |
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out notnull array< float > | count ) |
◆ QueryAmbientSoundsBySphere()
proto external void AmbientSoundsComponent.QueryAmbientSoundsBySphere |
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float | radius, |
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EQueryEntitiesFlags | queryFlags = EQueryEntitiesFlags.ALL ) |
◆ TracePointToTerrain()
proto void AmbientSoundsComponent.TracePointToTerrain |
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const vector | point, |
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inout int | iSoundGroup ) |
The documentation for this interface was generated from the following file:
- Game/generated/Components/AmbientSoundsComponent.c