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| proto external void | Die (notnull Instigator instigator) |
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| proto external bool | IsDead () |
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| proto external IEntity | GetOwner () |
| | Returns the entity owner of the component.
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| proto external bool | CanMove () |
| | Returns state of movement capacity.
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| proto external void | SetCanMove (bool canMove) |
| | Changes state of movement capacity. Internally verifies if all necessary conditions are met.
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| bool | ValidateCanMove () |
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| bool | OnTicksOnRemoteProxy () |
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◆ Die()
| proto external void AnimalControllerComponent.Die |
( |
notnull Instigator | instigator | ) |
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◆ IsDead()
| proto external bool AnimalControllerComponent.IsDead |
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| ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Animal/AnimalControllerComponent.c