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proto external void | Die (notnull Instigator instigator) |
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proto external bool | IsDead () |
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proto external IEntity | GetOwner () |
| Returns the entity owner of the component.
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proto external bool | CanMove () |
| Returns state of movement capacity.
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proto external void | SetCanMove (bool canMove) |
| Changes state of movement capacity. Internally verifies if all necessary conditions are met.
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bool | ValidateCanMove () |
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bool | OnTicksOnRemoteProxy () |
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◆ Die()
proto external void AnimalControllerComponent.Die |
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notnull Instigator |
instigator | ) |
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◆ IsDead()
proto external bool AnimalControllerComponent.IsDead |
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| ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Animal/AnimalControllerComponent.c