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| proto external void  | Die (notnull Instigator instigator) | 
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| proto external bool  | IsDead () | 
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| proto external IEntity  | GetOwner () | 
|   | Returns the entity owner of the component.  
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| proto external bool  | CanMove () | 
|   | Returns state of movement capacity.  
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| proto external void  | SetCanMove (bool canMove) | 
|   | Changes state of movement capacity. Internally verifies if all necessary conditions are met.  
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| bool  | ValidateCanMove () | 
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| bool  | OnTicksOnRemoteProxy () | 
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◆ Die()
      
        
          | proto external void AnimalControllerComponent.Die  | 
          ( | 
          notnull Instigator |           instigator | ) | 
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◆ IsDead()
      
        
          | proto external bool AnimalControllerComponent.IsDead  | 
          ( | 
           | ) | 
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The documentation for this interface was generated from the following file:
- Game/generated/Animal/AnimalControllerComponent.c