Arma Reforger Script API
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BaseControllerComponent Interface Reference
Inheritance diagram for BaseControllerComponent:
GameComponent AnimalControllerComponent CompartmentControllerComponent PrimaryControllerComponent BaseVehicleControllerComponent SimplePawnControllerComponent TurretControllerComponent CharacterControllerComponent VehicleControllerComponent SCR_TurretControllerComponent SCR_CharacterControllerComponent AirplaneControllerComponent CarControllerComponent CarControllerComponent_B HelicopterControllerComponent SCR_CharacterControllerComponent_Test SCR_CarControllerComponent SCR_CarControllerComponent_B SCR_HelicopterControllerComponent

Public Member Functions

proto external IEntity GetOwner ()
 Returns the entity owner of the component.
 
proto external bool CanMove ()
 Returns state of movement capacity.
 
proto external void SetCanMove (bool canMove)
 Changes state of movement capacity. Internally verifies if all necessary conditions are met.
 
bool ValidateCanMove ()
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Member Function Documentation

◆ CanMove()

proto external bool BaseControllerComponent.CanMove ( )

Returns state of movement capacity.

◆ GetOwner()

proto external IEntity BaseControllerComponent.GetOwner ( )

Returns the entity owner of the component.

◆ SetCanMove()

proto external void BaseControllerComponent.SetCanMove ( bool canMove)

Changes state of movement capacity. Internally verifies if all necessary conditions are met.

◆ ValidateCanMove()

bool BaseControllerComponent.ValidateCanMove ( )

Implemented in VehicleControllerComponent.


The documentation for this interface was generated from the following file: