|
proto external IEntity | GetOwner () |
| Returns the entity owner of the component.
|
|
proto external bool | CanMove () |
| Returns state of movement capacity.
|
|
proto external void | SetCanMove (bool canMove) |
| Changes state of movement capacity. Internally verifies if all necessary conditions are met.
|
|
bool | ValidateCanMove () |
|
bool | OnTicksOnRemoteProxy () |
|
◆ CanMove()
proto external bool BaseControllerComponent.CanMove |
( |
| ) |
|
Returns state of movement capacity.
◆ GetOwner()
proto external IEntity BaseControllerComponent.GetOwner |
( |
| ) |
|
Returns the entity owner of the component.
◆ SetCanMove()
proto external void BaseControllerComponent.SetCanMove |
( |
bool |
canMove | ) |
|
Changes state of movement capacity. Internally verifies if all necessary conditions are met.
◆ ValidateCanMove()
bool BaseControllerComponent.ValidateCanMove |
( |
| ) |
|
The documentation for this interface was generated from the following file:
- Game/generated/Components/BaseControllerComponent.c