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| proto external IEntity | GetOwner () |
| | Returns the entity owner of the component.
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| proto external bool | CanMove () |
| | Returns state of movement capacity.
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| proto external void | SetCanMove (bool canMove) |
| | Changes state of movement capacity. Internally verifies if all necessary conditions are met.
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| bool | ValidateCanMove () |
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| bool | OnTicksOnRemoteProxy () |
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◆ CanMove()
| proto external bool BaseControllerComponent.CanMove |
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Returns state of movement capacity.
◆ GetOwner()
| proto external IEntity BaseControllerComponent.GetOwner |
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Returns the entity owner of the component.
◆ SetCanMove()
| proto external void BaseControllerComponent.SetCanMove |
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bool | canMove | ) |
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Changes state of movement capacity. Internally verifies if all necessary conditions are met.
◆ ValidateCanMove()
| bool BaseControllerComponent.ValidateCanMove |
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| ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Components/BaseControllerComponent.c