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| static override void | InitInfo (WorldSystemInfo outInfo) |
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◆ InitInfo()
| static override void AnimateWidgetSystem.InitInfo |
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WorldSystemInfo | outInfo | ) |
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static |
◆ OnAnimatingCompleted()
| void AnimateWidgetSystem.OnAnimatingCompleted |
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◆ OnAnimatingStarted()
| void AnimateWidgetSystem.OnAnimatingStarted |
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◆ OnInit()
| override void AnimateWidgetSystem.OnInit |
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◆ OnUpdatePoint()
| override void AnimateWidgetSystem.OnUpdatePoint |
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WorldUpdatePointArgs | args | ) |
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◆ ShouldBeEnabledInEditMode()
| override bool AnimateWidgetSystem.ShouldBeEnabledInEditMode |
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Is this system should be enabled inside the editor.
Implements GameSystem.
◆ m_Animator
The documentation for this interface was generated from the following file:
- Game/Systems/AnimateWidgetSystem.c