Arma Reforger Script API
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AnimateWidgetSystem Interface Reference
Inheritance diagram for AnimateWidgetSystem:
GameSystem

Public Member Functions

override void OnInit ()
 
override void OnUpdate (ESystemPoint point)
 
override bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

void OnAnimatingCompleted ()
 
void OnAnimatingStarted ()
 

Protected Attributes

ref AnimateWidget m_Animator
 

Member Function Documentation

◆ InitInfo()

static override void AnimateWidgetSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnAnimatingCompleted()

void AnimateWidgetSystem.OnAnimatingCompleted ( )
protected

◆ OnAnimatingStarted()

void AnimateWidgetSystem.OnAnimatingStarted ( )
protected

◆ OnInit()

override void AnimateWidgetSystem.OnInit ( )

◆ OnUpdate()

override void AnimateWidgetSystem.OnUpdate ( ESystemPoint point)

◆ ShouldBeEnabledInEditMode()

override bool AnimateWidgetSystem.ShouldBeEnabledInEditMode ( )

Is this system should be enabled inside the editor.

Implements GameSystem.

Member Data Documentation

◆ m_Animator

ref AnimateWidget AnimateWidgetSystem.m_Animator
protected

The documentation for this interface was generated from the following file: