Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
AnimateWidgetSystem Interface Reference
Inheritance diagram for AnimateWidgetSystem:
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Public Member Functions

override void OnInit ()
 
override void OnUpdate (ESystemPoint point)
 
override bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

void OnAnimatingCompleted ()
 
void OnAnimatingStarted ()
 

Protected Attributes

ref AnimateWidget m_Animator
 

Member Function Documentation

◆ OnAnimatingCompleted()

void AnimateWidgetSystem.OnAnimatingCompleted ( )
protected

◆ OnAnimatingStarted()

void AnimateWidgetSystem.OnAnimatingStarted ( )
protected

◆ OnInit()

override void AnimateWidgetSystem.OnInit ( )

◆ OnUpdate()

override void AnimateWidgetSystem.OnUpdate ( ESystemPoint  point)

◆ ShouldBeEnabledInEditMode()

override bool AnimateWidgetSystem.ShouldBeEnabledInEditMode ( )

Is this system should be enabled inside the editor.

Implements GameSystem.

Member Data Documentation

◆ m_Animator

ref AnimateWidget AnimateWidgetSystem.m_Animator
protected

The documentation for this interface was generated from the following file: