| ApplyRecoilToCamera(inout vector pOutCameraTransform[4], vector aimModAngles) | SightsComponent | |
| AreSightsValid(bool front=true, bool rear=true) | BaseSightsComponent | |
| CalculateDataWithParent(BaseSightsComponent sights, IEntity owner, IEntity parent, float desiredAngle) | SightsComponent | static |
| CanFreelook() | SightsComponent | |
| EnableManualBrightness(bool bEnable) | BaseCollimatorSightsComponent | |
| EYE_BONE | SightsComponent | static |
| FindParent(IEntity owner, string eyeBoneName, out IEntity parentWeapon, out int boneIndex) | SightsComponent | protected |
| ForceSightsZeroValue(vector offset, vector angles, vector turnOffset) | BaseSightsComponent | |
| ForceSightsZeroValueEnablel(bool bOnOff) | BaseSightsComponent | |
| GetADSActivationPercentage() | BaseSightsComponent | |
| GetADSDeactivationPercentage() | BaseSightsComponent | |
| GetCameraRecoilAmount() | BaseSightsComponent | |
| GetColorByIndex(int index) | BaseCollimatorSightsComponent | |
| GetCurrentColor() | BaseCollimatorSightsComponent | |
| GetCurrentReticleShape() | BaseCollimatorSightsComponent | |
| GetCurrentSightsRange() | BaseSightsComponent | |
| GetDOFRelatedPrefabData(out int opticDOFDistanceScale=-1, out bool forceSimpleDOF=false) | SightsComponent | |
| GetFOV() | BaseSightsComponent | |
| GetFOVInfo() | BaseSightsComponent | |
| GetFrontPositionPointInfo() | BaseSightsComponent | |
| GetHorizontalAngularCorrection() | BaseCollimatorSightsComponent | |
| GetManualBrightness() | BaseCollimatorSightsComponent | |
| GetManualBrightnessClamp() | BaseCollimatorSightsComponent | |
| GetNormalizedLightIntensity() | BaseCollimatorSightsComponent | |
| GetNumColors() | BaseCollimatorSightsComponent | |
| GetNumReticles() | BaseCollimatorSightsComponent | |
| GetOwner() | BaseSightsComponent | |
| GetPositionPointInfo() | BaseSightsComponent | |
| GetRearPositionPointInfo() | BaseSightsComponent | |
| GetReticleAngularSize() | BaseCollimatorSightsComponent | |
| GetReticleBrightnessDay() | BaseCollimatorSightsComponent | |
| GetReticleBrightnessNight() | BaseCollimatorSightsComponent | |
| GetReticleByIndex(int index) | BaseCollimatorSightsComponent | |
| GetReticlePortion() | BaseCollimatorSightsComponent | |
| GetSightsDirection(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
| GetSightsDirectionUntransformed(bool localSpace=false, bool normalize=true) | BaseSightsComponent | |
| GetSightsFrontPosition(bool localSpace=false) | BaseSightsComponent | |
| GetSightsOffset() | BaseSightsComponent | |
| GetSightsPriority() | BaseSightsComponent | |
| GetSightsRearPosition(bool localSpace=false) | BaseSightsComponent | |
| GetSightsSkipSwitch() | BaseSightsComponent | |
| GetSightsTransform(out vector transform[4], bool localSpace=false) | BaseSightsComponent | |
| GetVerticalAngularCorrection() | BaseCollimatorSightsComponent | |
| IsColorValid(int index) | BaseCollimatorSightsComponent | |
| IsManualBrightnessEnabled() | BaseCollimatorSightsComponent | |
| IsReticleValid(int index) | BaseCollimatorSightsComponent | |
| IsSightActive() | BaseCollimatorSightsComponent | |
| IsSightADSActive() | BaseSightsComponent | |
| OnPostInit(IEntity owner) | BaseCollimatorSightsComponent | |
| OnSightADSActivate() | BaseCollimatorSightsComponent | |
| OnSightADSDeactivated() | BaseCollimatorSightsComponent | |
| OnTicksOnRemoteProxy() | GameComponent | |
| ReticleNextColor() | BaseCollimatorSightsComponent | |
| ReticleNextShape() | BaseCollimatorSightsComponent | |
| ReticlePreviousColor() | BaseCollimatorSightsComponent | |
| ReticlePreviousShape() | BaseCollimatorSightsComponent | |
| SetHorizontalAngularCorrection(float fAngle) | BaseCollimatorSightsComponent | |
| SetManualBrightness(float fBrightness, bool bClamp) | BaseCollimatorSightsComponent | |
| SetReticleColorByIndex(int iIndex) | BaseCollimatorSightsComponent | |
| SetReticleShapeByIndex(int iIndex) | BaseCollimatorSightsComponent | |
| SetReticleSize(float angularSize, float reticlePortion) | BaseCollimatorSightsComponent | |
| SetSightForcedOff(bool forceOff) | BaseCollimatorSightsComponent | |
| SetSightsVisibility(float visFactor) | BaseSightsComponent | |
| SetVerticalAngularCorrection(float fAngle) | BaseCollimatorSightsComponent | |
| UpdateReticleBrightness(float lvFactor, bool useOwn) | BaseCollimatorSightsComponent | |
| UpdateReticleBrightnessScale(float scale) | BaseCollimatorSightsComponent | |
| UpdateReticleColor(vector inner, vector glow) | BaseCollimatorSightsComponent | |
| UpdateReticlePosition(float u, float v, float uScale, float vScale) | BaseCollimatorSightsComponent | |
| UpdateReticleShapeIndex(int index) | BaseCollimatorSightsComponent | |
| WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles) | SightsComponent | protected |