Arma Reforger Script API
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BaseCollimatorSightsComponent Member List

This is the complete list of members for BaseCollimatorSightsComponent, including all inherited members.

ApplyRecoilToCamera(inout vector pOutCameraTransform[4], vector aimModAngles)SightsComponent
AreSightsValid(bool front=true, bool rear=true)BaseSightsComponent
CalculateDataWithParent(BaseSightsComponent sights, IEntity owner, IEntity parent, float desiredAngle)SightsComponentstatic
CanFreelook()SightsComponent
EYE_BONESightsComponentstatic
FindParent(IEntity owner, string eyeBoneName, out IEntity parentWeapon, out int boneIndex)SightsComponentprotected
ForceSightsZeroValue(vector offset, vector angles, vector turnOffset)BaseSightsComponent
ForceSightsZeroValueEnablel(bool bOnOff)BaseSightsComponent
GetADSActivationPercentage()BaseSightsComponent
GetADSDeactivationPercentage()BaseSightsComponent
GetCameraRecoilAmount()BaseSightsComponent
GetColorByIndex(int index)BaseCollimatorSightsComponent
GetCurrentColor()BaseCollimatorSightsComponent
GetCurrentReticleShape()BaseCollimatorSightsComponent
GetCurrentSightsRange()BaseSightsComponent
GetDOFRelatedPrefabData(out int opticDOFDistanceScale=-1, out bool forceSimpleDOF=false)SightsComponent
GetFOV()BaseSightsComponent
GetFOVInfo()BaseSightsComponent
GetFrontPositionPointInfo()BaseSightsComponent
GetHorizontalAngularCorrection()BaseCollimatorSightsComponent
GetNormalizedLightIntensity()BaseCollimatorSightsComponent
GetNumColors()BaseCollimatorSightsComponent
GetNumReticles()BaseCollimatorSightsComponent
GetOwner()BaseSightsComponent
GetPositionPointInfo()BaseSightsComponent
GetRearPositionPointInfo()BaseSightsComponent
GetReticleAngularSize()BaseCollimatorSightsComponent
GetReticleBrightnessDay()BaseCollimatorSightsComponent
GetReticleBrightnessNight()BaseCollimatorSightsComponent
GetReticleByIndex(int index)BaseCollimatorSightsComponent
GetReticlePortion()BaseCollimatorSightsComponent
GetSightsDirection(bool localSpace=false, bool normalize=true)BaseSightsComponent
GetSightsDirectionUntransformed(bool localSpace=false, bool normalize=true)BaseSightsComponent
GetSightsFrontPosition(bool localSpace=false)BaseSightsComponent
GetSightsOffset()BaseSightsComponent
GetSightsPriority()BaseSightsComponent
GetSightsRearPosition(bool localSpace=false)BaseSightsComponent
GetSightsSkipSwitch()BaseSightsComponent
GetSightsTransform(out vector transform[4], bool localSpace=false)BaseSightsComponent
GetVerticalAngularCorrection()BaseCollimatorSightsComponent
IsColorValid(int index)BaseCollimatorSightsComponent
IsReticleValid(int index)BaseCollimatorSightsComponent
IsSightADSActive()BaseSightsComponent
OnPostInit(IEntity owner)BaseCollimatorSightsComponent
OnSightADSActivate()BaseCollimatorSightsComponent
OnSightADSDeactivated()BaseCollimatorSightsComponent
OnTicksOnRemoteProxy()GameComponent
ReticleNextColor()BaseCollimatorSightsComponent
ReticleNextShape()BaseCollimatorSightsComponent
ReticlePreviousColor()BaseCollimatorSightsComponent
ReticlePreviousShape()BaseCollimatorSightsComponent
SetHorizontalAngularCorrection(float fAngle)BaseCollimatorSightsComponent
SetReticleColorByIndex(int iIndex)BaseCollimatorSightsComponent
SetReticleShapeByIndex(int iIndex)BaseCollimatorSightsComponent
SetReticleSize(float angularSize, float reticlePortion)BaseCollimatorSightsComponent
SetSightsVisibility(float visFactor)BaseSightsComponent
SetVerticalAngularCorrection(float fAngle)BaseCollimatorSightsComponent
UpdateReticleBrightness(float lvFactor, bool useOwn)BaseCollimatorSightsComponent
UpdateReticleBrightnessScale(float scale)BaseCollimatorSightsComponent
UpdateReticleColor(vector inner, vector glow)BaseCollimatorSightsComponent
UpdateReticlePosition(float u, float v, float uScale, float vScale)BaseCollimatorSightsComponent
UpdateReticleShapeIndex(int index)BaseCollimatorSightsComponent
WB_GetZeroingData(IEntity owner, BaseSightsComponent sights, float weaponAngle, out vector offset, out vector angles)SightsComponentprotected