|
| void | OnDelete (IEntity owner) |
| | Called when Entity is being to be destroyed (deleted) or component to be deleted.
|
| |
◆ GetInfoDisplays()
| proto external int BaseHUDComponent.GetInfoDisplays |
( |
out notnull array< BaseInfoDisplay > | outInfoDisplays | ) |
|
◆ RegisterInfoDisplay()
| proto external void BaseHUDComponent.RegisterInfoDisplay |
( |
BaseInfoDisplay | infoDisplay | ) |
|
◆ UnregisterInfoDisplay()
| proto external void BaseHUDComponent.UnregisterInfoDisplay |
( |
BaseInfoDisplay | infoDisplay | ) |
|
The documentation for this interface was generated from the following file:
- Game/generated/UI/HUD/BaseHUDComponent.c