◆ SetDefaultADSTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultADSTriggerEffectEnabled |
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bool | val | ) |
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◆ SetDefaultDeploymentTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultDeploymentTriggerEffectEnabled |
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bool | val | ) |
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◆ SetDefaultEmptyFireTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultEmptyFireTriggerEffectEnabled |
( |
bool | val | ) |
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◆ SetDefaultFireTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultFireTriggerEffectEnabled |
( |
bool | val | ) |
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◆ SetDefaultFiringTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultFiringTriggerEffectEnabled |
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bool | val, |
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float | autoDisableTimeout = 0.0 ) |
The documentation for this interface was generated from the following file:
- Game/generated/Gamepad/WeaponGamepadEffectsManagerComponent.c