◆ SetDefaultADSTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultADSTriggerEffectEnabled |
( |
bool |
val | ) |
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◆ SetDefaultDeploymentTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultDeploymentTriggerEffectEnabled |
( |
bool |
val | ) |
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◆ SetDefaultEmptyFireTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultEmptyFireTriggerEffectEnabled |
( |
bool |
val | ) |
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◆ SetDefaultFireTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultFireTriggerEffectEnabled |
( |
bool |
val | ) |
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◆ SetDefaultFiringTriggerEffectEnabled()
proto external void WeaponGamepadEffectsManagerComponent.SetDefaultFiringTriggerEffectEnabled |
( |
bool |
val, |
|
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float |
autoDisableTimeout = 0.0 |
|
) |
| |
The documentation for this interface was generated from the following file:
- Game/generated/Gamepad/WeaponGamepadEffectsManagerComponent.c