◆ GetEncryptionKey()
proto external string BaseRadioComponent.GetEncryptionKey |
( |
| ) |
|
- Returns
- Key used for transmission encryption
◆ GetOwner()
proto external IEntity BaseRadioComponent.GetOwner |
( |
| ) |
|
- Returns
- Entity this component is atached to.
◆ GetTransceiver()
proto external BaseTransceiver BaseRadioComponent.GetTransceiver |
( |
int |
idx | ) |
|
- Returns
- Transceiver with given index.
◆ IsPowered()
proto external bool BaseRadioComponent.IsPowered |
( |
| ) |
|
- Returns
- Power state of whole radio
◆ SetEncryptionKey()
proto external void BaseRadioComponent.SetEncryptionKey |
( |
string |
key | ) |
|
- Parameters
-
key | Key used for transmission encryption |
◆ SetPower()
proto external void BaseRadioComponent.SetPower |
( |
bool |
powered | ) |
|
Sets the power state of whole radio.
◆ TransceiversCount()
proto external int BaseRadioComponent.TransceiversCount |
( |
| ) |
|
- Returns
- Number of transceivers.
The documentation for this interface was generated from the following file:
- Game/generated/Components/BaseRadioComponent.c