Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
CharacterCameraADSVehicle Interface Reference
Inheritance diagram for CharacterCameraADSVehicle:
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Public Member Functions

void CharacterCameraADSVehicle (CameraHandlerComponent pCameraHandler)
 
override void OnBlendIn ()
 
override void OnBlendOut ()
 
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
override void OnAfterCameraUpdate (float pDt, bool pIsKeyframe, inout vector transformMS[4])
 
- Public Member Functions inherited from CharacterCameraADS
void CharacterCameraADS (CameraHandlerComponent pCameraHandler)
 how far back can camera move with weapon
 
override void OnDeactivate (ScriptedCameraItem pNextCamera)
 
override void OnBlendIn ()
 
override void OnBlendOut ()
 
override void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 this overrides freelook for cameras
 
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
bool IsProneStance ()
 
bool IsProneADS ()
 
- Public Member Functions inherited from CharacterCameraBase
void CharacterCameraBase (CameraHandlerComponent pCameraHandler)
 constructor
 
float UpdateUDAngle (out float pAngle, float pMin, float pMax, float pDt)
 
float UpdateLRAngle (float pAngle, float pMin, float pMax, float pDt)
 
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
override void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 this overrides freelook for cameras
 
void ForceFreelook (bool state)
 
int GetShoulderLastActive ()
 Get last 3rd person shoulder state.
 
float GetShoulderDistance ()
 
float GetInterpolatedUDTransformAngle (float pDt)
 
void AddPitchRoll (vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4])
 
override void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 
override vector GetBaseAngles ()
 helper to blend between cameras ret[0] - up down angle ret[1] - left right angle ret[2] - roll
 
- Public Member Functions inherited from ScriptedCameraItem
void ScriptedCameraItem (CameraHandlerComponent pCameraHandler)
 
override void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 this overrides freelook for cameras
 
override void OnBlendIn ()
 
override void OnBlendOut ()
 
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
void OnAfterCameraUpdate (float pDt, bool pIsKeyframe, inout vector transformMS[4])
 
vector GetBaseAngles ()
 helper to blend between cameras ret[0] - up down angle ret[1] - left right angle ret[2] - roll
 
override void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 
float GetBaseFOV ()
 
void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 virtual callback - called when camera is created
 
void OnDeactivate (ScriptedCameraItem pNextCamera)
 
void OnBlendIn ()
 
void OnBlendOut ()
 
void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 

Protected Member Functions

override void OnBlendingIn (float blendAlpha)
 
override void OnBlendingOut (float blendAlpha)
 
- Protected Member Functions inherited from CharacterCameraADS
float GetSightsADSActivationPercentage ()
 
float GetSightsADSDeactivationPercentage ()
 
void OnBlendingIn (float blendAlpha)
 
void OnBlendingOut (float blendAlpha)
 
void SolveCameraHeadAttach (ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult)
 
void SolveNewMethod (ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult, float pDt, bool allowInterpolation)
 Stable ADS camera solver that used RightHandProp as camera root.
 
void SolveCameraHandAttach (ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult, float pDt, bool allowInterpolation)
 
void SolveCamera2DSight (ADSCameraData cameraData, out ScriptedCameraItemResult pOutResult)
 
- Protected Member Functions inherited from CharacterCameraBase
void AddVehiclePitchRoll (IEntity vehicle, float pDt, inout vector transformMS[4])
 
TNodeId GetCameraBoneIndex ()
 Since camera bone is animated only in certain situations we want to provide camera bone whenever it is requested by animation otherwise we provide head bone to reduce amount of work animators need to do in order to make camera bone following head bone.
 

Protected Attributes

TurretControllerComponent m_TurretController
 
IEntity m_OwnerVehicle
 
PointInfo m_CameraSlot
 
- Protected Attributes inherited from CharacterCameraADS
BaseWeaponManagerComponent m_WeaponManager
 
BaseWeaponComponent m_LastWeaponComponent
 
CharacterAimingComponent m_AimingComponent
 
BaseSightsComponent m_BinocularSight
 
BaseSightsComponent m_LastSightsComponent
 
vector m_vLastSightMS [4]
 
vector m_vLastSightStMS [4]
 
float m_fLastSightFOV
 
float m_fLastSightStFOV
 
bool m_bLastSightsBlend
 
float m_fLastSightsBlendTime
 
float m_fLastSightsBlendDuration = 0.15
 
int m_iHandBoneIndex
 hand bone
 
int m_iHeadBoneIndex
 head bone
 
AnimationTagID m_iJumpAnimTagId
 
vector m_OffsetLS
 position offset
 
float m_fADSToFPSDeg
 freelook degrees for transitioning into fps pos
 
float m_fFreelookFOV
 
vector m_lastStablePos
 
float m_fStabilizerAlpha = 0.0
 
float m_fStabilizerAlphaVel = 0.0
 
bool m_bWasStabilizedLastFrame = false
 
float m_fFreelookBlendAlpha
 
- Protected Attributes inherited from CharacterCameraBase
float m_fUpDownAngle
 runtime values
 
float m_fUpDownAngleAdd
 up down angle in rad
 
float m_fLeftRightAngle = 0.0
 left right angle in rad
 
float m_fFOV
 
float m_fLRAngleVel
 
float m_fUDAngleVel
 
float m_fTransformUDAngleVel
 
float m_fTransformUDAngle
 
bool m_bForceFreeLook
 
bool m_bLRAngleNoLimit
 
bool m_bIgnoreCharacterPitch
 
float m_fFOVFilter
 
float m_fFOVFilterVel
 
int m_fShoulderLastActive = 1
 saved active shoulder for 3rd person cam (1 - right, -1 left)
 
float m_fRollFactor
 
float m_fRollSmooth
 
float m_fRollSmoothVel
 
float m_fPitchFactor
 
float m_fPitchSmooth
 
float m_fPitchSmoothVel
 
ChimeraCharacter m_OwnerCharacter
 
SCR_CharacterControllerComponent m_ControllerComponent
 
CharacterInputContext m_Input
 
SCR_CharacterCameraHandlerComponent m_CharacterCameraHandler
 
CharacterAnimationComponent m_CharacterAnimationComponent
 
CharacterHeadAimingComponent m_CharacterHeadAimingComponent
 
CharacterCommandWeapon m_CommandWeapons
 
CompartmentAccessComponent m_CompartmentAccessComponent
 
CharacterCommandHandlerComponent m_CmdHandler
 
float m_fShakeProgress
 
float m_fShakeVelocity
 
- Protected Attributes inherited from ScriptedCameraItem
CameraHandlerComponent m_CameraHandler
 data
 

Additional Inherited Members

- Public Attributes inherited from CharacterCameraADS
ref ADSCameraData m_pCameraData = new ADSCameraData()
 
- Static Public Attributes inherited from CharacterCameraADS
static const float CONST_UD_MIN = -89.0
 down limit
 
static const float CONST_UD_MAX = 89.0
 up limit
 
static const float CONST_LR_MIN = -160.0
 left limit
 
static const float CONST_LR_MAX = 160.0
 right limit
 
static const float CONST_TRANSLATIONZ_MIN = -0.1
 
- Static Protected Attributes inherited from CharacterCameraADS
const float CAMERA_INTERP = 0.6
 
const float CAMERA_RECOIL_LIMIT = 0.25
 Maximum amount of recoil applied to camera from weapon in meters.
 
- Static Protected Attributes inherited from CharacterCameraBase
static TNodeId sm_iCameraBoneIndex = -1
 
static TNodeId sm_iHeadBoneIndex = -1
 
static TNodeId s_iNeckBoneIndex = -1
 
static AnimationTagID sm_TagFPCamera = -1
 
static AnimationTagID sm_TagLyingCamera = -1
 
static AnimationTagID sm_TagItemUpdateCols = -1
 
static AnimationTagID sm_TagADSTransitionOut = -1
 
static AnimationTagID sm_TagADSTransitionIn = -1
 

Constructor & Destructor Documentation

◆ CharacterCameraADSVehicle()

void CharacterCameraADSVehicle.CharacterCameraADSVehicle ( CameraHandlerComponent  pCameraHandler)
Parameters
pCameraHandler

Member Function Documentation

◆ OnAfterCameraUpdate()

override void CharacterCameraADSVehicle.OnAfterCameraUpdate ( float  pDt,
bool  pIsKeyframe,
inout vector  transformMS[4] 
)

Implements ScriptedCameraItem.

◆ OnBlendIn()

override void CharacterCameraADSVehicle.OnBlendIn ( )

Implements CharacterCameraADS.

◆ OnBlendingIn()

override void CharacterCameraADSVehicle.OnBlendingIn ( float  blendAlpha)
protected

Implements CharacterCameraADS.

◆ OnBlendingOut()

override void CharacterCameraADSVehicle.OnBlendingOut ( float  blendAlpha)
protected

Implements CharacterCameraADS.

◆ OnBlendOut()

override void CharacterCameraADSVehicle.OnBlendOut ( )

Implements CharacterCameraADS.

◆ OnUpdate()

override void CharacterCameraADSVehicle.OnUpdate ( float  pDt,
out ScriptedCameraItemResult  pOutResult 
)

virtual callback - called each frame

sights transformation and FOV get

update angles

update fov

yaw pitch roll vector

Prepare data

Fetch sights transformation

Recalculate FOV

Fetch zeroing data

Implements CharacterCameraADS.

Member Data Documentation

◆ m_CameraSlot

PointInfo CharacterCameraADSVehicle.m_CameraSlot
protected

◆ m_OwnerVehicle

IEntity CharacterCameraADSVehicle.m_OwnerVehicle
protected

◆ m_TurretController

TurretControllerComponent CharacterCameraADSVehicle.m_TurretController
protected

The documentation for this interface was generated from the following file: