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proto external bool | CanAttachItem (IEntity item) |
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proto external bool | IsOccluded () |
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proto external bool | ScriptOnRplSave (ScriptBitWriter writer) |
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proto external bool | ScriptOnRplLoad (ScriptBitReader reader) |
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proto external vector | GetInspectionWidgetOffset () |
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proto external bool | IsLocked () |
| Either current slot is locked.
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proto external int | GetID () |
| Get slot id.
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proto external GenericComponent | GetParentContainer () |
| EntityContainer which created the slot.
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proto external BaseInventoryStorageComponent | GetStorage () |
| storage that our slot belongs to
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ScriptInvokerEntity | GetAttachedEntityInvoker () |
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ScriptInvokerEntity | GetDetachedEntityInvoker () |
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proto external bool | IsEnabled () |
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proto external IEntity | GetAttachedEntity () |
| Returns currently attached entity or null if none.
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proto external string | GetSourceName () |
| Returns the name of the EntitySlotInfo defined in the array of slots.
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proto external void | SetAdditiveTransformLS (vector matLS[4]) |
| Updates attached entity's transformation by combining provided transformation with slot predefined local transformation Once new entity is attached to slot provided transformation is discarded and predifined local transformation is used instead.
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proto external void | OverrideTransformLS (vector matLS[4]) |
| Overrides local transformation of entity Once new entity is attached to slot provided transformation is discarded and predifined local transformation is used instead.
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proto external void | DetachEntity (bool physicalChange=true) |
| Detaches entity from this slot info (if any)
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proto external void | AttachEntity (IEntity entity) |
| Attaches provided entity to this slot info Deletes previously attached entity (if any)
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void | OnAttachedEntity (IEntity entity) |
| Runs every time an entity is attached to the slot.
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void | OnDetachedEntity (IEntity entity) |
| Runs every time an entity is detached from the slot.
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bool | OnOccludedStateChanged (bool occluded) |
| override this method to handle custom behavior when state is changed return true if you don't want slot to handle attached item visibility changes
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static EntitySlotInfo | GetSlotInfo (notnull IEntity entity) |
| Checks whether provided entity has parent and if so, tries to find a slot which it would belong to.
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static void | GetSlotInfos (notnull IEntity entity, inout notnull array< EntitySlotInfo > slotInfos) |
| Get slots of the passed entity
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◆ CanAttachItem()
proto external bool EquipmentStorageSlot.CanAttachItem |
( |
IEntity |
item | ) |
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◆ IsOccluded()
proto external bool EquipmentStorageSlot.IsOccluded |
( |
| ) |
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◆ OnOccludedStateChanged()
bool EquipmentStorageSlot.OnOccludedStateChanged |
( |
bool |
occluded | ) |
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protected |
override this method to handle custom behavior when state is changed return true if you don't want slot to handle attached item visibility changes
Implemented in SCR_EquipmentStorageSlot.
The documentation for this interface was generated from the following file:
- Game/generated/EquipmentStorageSlot.c