| _WB_AfterWorldUpdate(IEntity owner, float timeSlice) | SCR_DamageManagerComponent | protected | 
  | _WB_GetAfterWorldUpdateSpecs(IEntity owner, IEntitySource src) | SCR_DamageManagerComponent |  | 
  | AddDamageEffect(notnull BaseDamageEffect damageEffect) | ExtendedDamageManagerComponent |  | 
  | CanBeHealed(bool ignoreHealingDOT=true) | SCR_DamageManagerComponent |  | 
  | ClearDamageHistory() | ExtendedDamageManagerComponent |  | 
  | ComputeStruckHitZones(out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext) | DamageManagerComponent |  | 
  | ConnectToFireDamageSystem() | SCR_DamageManagerComponent | protected | 
  | DamageRandomHitZones(float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false) | SCR_DamageManagerComponent |  | 
  | DisconnectFromFireDamageSystem() | SCR_DamageManagerComponent | protected | 
  | EnableDamageHandling(bool enable) | DamageManagerComponent |  | 
  | FilterContact(IEntity owner, IEntity other, Contact contact) | SCR_DamageManagerComponent |  | 
  | FindAllDamageEffectsOfType(TypeName typeName, out notnull array< ref SCR_PersistentDamageEffect > damageEffects) | ExtendedDamageManagerComponent |  | 
  | FindAllDamageEffectsOfTypeOnHitZone(TypeName typeName, HitZone hitzone, out notnull array< ref SCR_PersistentDamageEffect > damageEffects) | ExtendedDamageManagerComponent |  | 
  | FindDamageEffectOfType(TypeName typeName) | ExtendedDamageManagerComponent |  | 
  | FindDamageEffectOnHitZone(TypeName typeName, HitZone hitzone) | ExtendedDamageManagerComponent |  | 
  | FindDamageEffectsOnHitZone(HitZone hitzone, out notnull array< ref SCR_PersistentDamageEffect > damageEffects) | ExtendedDamageManagerComponent |  | 
  | FuelSecondaryExplosion(notnull Instigator instigator) | SCR_DamageManagerComponent |  | 
  | FullHeal(bool ignoreHealingDOT=true) | SCR_DamageManagerComponent |  | 
  | GetAimingDamage() | DamageManagerComponent |  | 
  | GetAllHitZones(out notnull array< HitZone > outHitZones) | HitZoneContainerComponent |  | 
  | GetAllHitZonesInHierarchy(out notnull array< HitZone > outHitZones) | HitZoneContainerComponent |  | 
  | GetAttachedColliderIDs(out notnull array< int > outAttachedColliderIDs) | DamageManagerComponent |  | 
  | GetDamageHistory(out notnull array< ref BaseDamageEffect > damageHistory) | ExtendedDamageManagerComponent |  | 
  | GetDamageManager(notnull IEntity owner) | SCR_DamageManagerComponent | static | 
  | GetDamageOverTime(EDamageType dType) | DamageManagerComponent |  | 
  | GetDefaultHitZone() | HitZoneContainerComponent |  | 
  | GetEvaluator() | ExtendedDamageManagerComponent |  | 
  | GetGroupDamageOverTime(ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType) | SCR_DamageManagerComponent |  | 
  | GetHealth() | DamageManagerComponent |  | 
  | GetHealthScaled() | DamageManagerComponent |  | 
  | GetHitZone(string colliderName) | HitZoneContainerComponent |  | 
  | GetHitZoneByColliderID(int colliderID) | HitZoneContainerComponent |  | 
  | GetHitZoneByName(string hitZoneName, bool caseSensitive=false) | SCR_DamageManagerComponent |  | 
  | GetHitZonesByColliderIDs(out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs) | HitZoneContainerComponent |  | 
  | GetHitZonesDamage(float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent |  | 
  | GetHitZonesHealthScaled(array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent |  | 
  | GetHitZonesOfGroup(EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true) | SCR_DamageManagerComponent |  | 
  | GetHitZonesOfGroups(notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones) | SCR_DamageManagerComponent |  | 
  | GetInstigator() | DamageManagerComponent |  | 
  | GetMaxHealth() | DamageManagerComponent |  | 
  | GetMinDestroyDamage(EDamageType damageType, array< HitZone > hitzones, int count) | SCR_DamageManagerComponent |  | 
  | GetMovementDamage() | DamageManagerComponent |  | 
  | GetOnDamage() | SCR_DamageManagerComponent |  | 
  | GetOnDamageOverTimeAdded() | SCR_DamageManagerComponent |  | 
  | GetOnDamageOverTimeRemoved() | SCR_DamageManagerComponent |  | 
  | GetOnDamageStateChanged() | SCR_DamageManagerComponent |  | 
  | GetOwner() | HitZoneContainerComponent |  | 
  | GetParentHitZoneContainer() | HitZoneContainerComponent |  | 
  | GetPersistentEffects(out notnull array< ref SCR_PersistentDamageEffect > persistentEffects) | ExtendedDamageManagerComponent |  | 
  | GetPhysicalHitZones(out notnull array< HitZone > physicalHitZones) | SCR_DamageManagerComponent |  | 
  | GetRegeneratingHitZones(out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones) | SCR_DamageManagerComponent |  | 
  | GetResourceEncapsulator(EResourceType suppliesType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent |  | 
  | GetScriptedDamageManagerData() | SCR_DamageManagerComponent | protected | 
  | GetSecondaryExplosion(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false) | SCR_DamageManagerComponent |  | 
  | GetSecondaryExplosionForScale(SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent |  | 
  | GetSecondaryExplosionPosition(TypeName hitZoneType, out float totalWeight=0) | SCR_DamageManagerComponent |  | 
  | GetSecondaryExplosionScale(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent |  | 
  | GetSecondaryFireParticle(float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent |  | 
  | GetSingleHitZonesHealthScaled(array< HitZone > alternativeHitZones=null, bool getLowestHealth=true) | SCR_DamageManagerComponent |  | 
  | GetState() | DamageManagerComponent |  | 
  | GetSurroundingHitzones(vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones) | SCR_DamageManagerComponent |  | 
  | HandleDamage(notnull BaseDamageContext damageContext) | DamageManagerComponent |  | 
  | HealHitZones(float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null) | SCR_DamageManagerComponent |  | 
  | HealHitZonesInParallel(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) | SCR_DamageManagerComponent | protected | 
  | HealHitZonesInSequence(float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones) | SCR_DamageManagerComponent | protected | 
  | HEALING_DAMAGE_TYPES | SCR_DamageManagerComponent | static | 
  | HijackDamageHandling(notnull BaseDamageContext damageContext) | SCR_DamageManagerComponent |  | 
  | IsDamagedOverTime(EDamageType dType) | DamageManagerComponent |  | 
  | IsDamageEffectPresent(TypeName typeName) | ExtendedDamageManagerComponent |  | 
  | IsDamageEffectPresentOnHitZones(TypeName typeName, notnull array< HitZone > hitZones) | ExtendedDamageManagerComponent |  | 
  | IsDamageHandlingEnabled() | DamageManagerComponent |  | 
  | IsDestroyed() | DamageManagerComponent |  | 
  | IsOnFire(HitZone hitZone=null) | SCR_DamageManagerComponent |  | 
  | IsOnFire(notnull array< HitZone > hitZones) | SCR_DamageManagerComponent |  | 
  | IsRplReady() | SCR_DamageManagerComponent |  | 
  | Kill(notnull Instigator instigator) | SCR_DamageManagerComponent |  | 
  | m_bRplReady | SCR_DamageManagerComponent | protected | 
  | m_iDamageManagerDataIndex | SCR_DamageManagerComponent | protected | 
  | m_iMinimumBurningState | SCR_DamageManagerComponent | protected | 
  | m_iPlayerId | SCR_DamageManagerComponent | protected | 
  | m_iTimeThresholdInstigatorReplacement | SCR_DamageManagerComponent | protected | 
  | m_iTimetickInstigator | SCR_DamageManagerComponent | protected | 
  | MAX_DESTRUCTION_RESPONSE_INDEX | SCR_DamageManagerComponent | static | 
  | MAX_DESTRUCTION_RESPONSE_INDEX_NAME | SCR_DamageManagerComponent | static | 
  | MAX_MOMENTUM_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic | 
  | MIN_DESTRUCTION_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic | 
  | MIN_MOMENTUM_RESPONSE_INDEX | SCR_DamageManagerComponent | protectedstatic | 
  | OnDamage(notnull BaseDamageContext damageContext) | SCR_DamageManagerComponent | protected | 
  | OnDamageEffectAdded(notnull SCR_DamageEffect dmgEffect) | ExtendedDamageManagerComponent |  | 
  | OnDamageEffectRemoved(notnull SCR_DamageEffect dmgEffect) | ExtendedDamageManagerComponent |  | 
  | OnDamageOverTimeAdded(EDamageType dType, float dps, HitZone hz) | SCR_DamageManagerComponent |  | 
  | OnDamageOverTimeRemoved(EDamageType dType, HitZone hz) | SCR_DamageManagerComponent |  | 
  | OnDamageStateChanged(EDamageState state) | SCR_DamageManagerComponent | protected | 
  | OnDelete(IEntity owner) | DamageManagerComponent | protected | 
  | OnDiag(IEntity owner, float timeSlice) | DamageManagerComponent | protected | 
  | OnFilteredContact(IEntity owner, IEntity other, Contact contact) | DamageManagerComponent | protected | 
  | OnFrame(IEntity owner, float timeSlice) | DamageManagerComponent | protected | 
  | OnHandleFallDamage(EFallDamageType fallDamageType, vector velocityVector) | DamageManagerComponent | protected | 
  | OnHealthSet() | DamageManagerComponent | protected | 
  | OnMaxHealthChanged() | DamageManagerComponent | protected | 
  | OnPostInit(IEntity owner) | DamageManagerComponent | protected | 
  | OnRplLoad(ScriptBitReader reader) | SCR_DamageManagerComponent | protected | 
  | OnRplSave(ScriptBitWriter writer) | SCR_DamageManagerComponent | protected | 
  | OnTicksOnRemoteProxy() | GameComponent |  | 
  | OverrideHitMaterial(HitZone struckHitzone) | DamageManagerComponent |  | 
  | ReduceSmoke() | SCR_DamageManagerComponent |  | 
  | RemoveDamageOverTime(EDamageType dType) | DamageManagerComponent |  | 
  | RpcDo_SetFireState(int hitZoneIndex, SCR_EBurningState fireState) | SCR_DamageManagerComponent |  | 
  | s_aDamageManagerData | SCR_DamageManagerComponent | protectedstatic | 
  | SecondaryExplosion(ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams) | SCR_DamageManagerComponent |  | 
  | SetAimingDamage(float damage) | DamageManagerComponent |  | 
  | SetEvaluator(notnull DamageEffectEvaluator evaluator) | ExtendedDamageManagerComponent |  | 
  | SetHealthScaled(float health) | DamageManagerComponent |  | 
  | SetInstigator(notnull Instigator instigator) | DamageManagerComponent |  | 
  | SetInstigatorEntity(IEntity instigator) | DamageManagerComponent |  | 
  | SetMovementDamage(float damage) | DamageManagerComponent |  | 
  | ShouldCountAsHit(notnull BaseDamageContext damageContext) | DamageManagerComponent |  | 
  | ShouldOverrideInstigator(notnull Instigator currentInstigator, notnull Instigator newInstigator) | SCR_DamageManagerComponent | protected | 
  | SIMULATION_IMPRECISION_MULTIPLIER | SCR_DamageManagerComponent | protectedstatic | 
  | SupplySecondaryExplosion(notnull Instigator instigator) | SCR_DamageManagerComponent |  | 
  | TerminateDamageEffect(notnull PersistentDamageEffect dmgEffect) | ExtendedDamageManagerComponent |  | 
  | TerminateDamageEffectsOfType(TypeName typeName) | ExtendedDamageManagerComponent |  | 
  | UpdateFireDamage(float timeSlice) | SCR_DamageManagerComponent |  | 
  | UpdateFireParticles(vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES) | SCR_DamageManagerComponent |  | 
  | ~SCR_DamageManagerComponent() | SCR_DamageManagerComponent |  |