Arma Reforger Script API
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Public Member Functions | List of all members
ExtendedDamageManagerComponent Interface Reference
Inheritance diagram for ExtendedDamageManagerComponent:
[legend]

Public Member Functions

proto external void AddDamageEffect (notnull BaseDamageEffect damageEffect)
 Adds A CLONE of a DamageEffect to this DamageManager.
 
proto external bool TerminateDamageEffect (notnull PersistentDamageEffect dmgEffect)
 If this persistent effect is contained on the damage manger, it will be removed.
 
proto external void TerminateDamageEffectsOfType (TypeName typeName)
 Terminates all damage effects of the given type.
 
proto external DamageEffectEvaluator GetEvaluator ()
 Returns the DamageEffectEvaluator this ExtendedDamageManager is using.
 
proto external void SetEvaluator (notnull DamageEffectEvaluator evaluator)
 Switches the DamageEffectEvaluator this ExtendedDamageManager is using.
 
proto external void GetPersistentEffects (out notnull array< ref PersistentDamageEffect > persistentEffects)
 Clears passed array (persistentEffects) and fills it with all current PersistentEffects contained in the damage manager.
 
proto external bool IsDamageEffectPresent (TypeName typeName)
 Returns true if a persistent effect of the type is currently present.
 
proto external SCR_PersistentDamageEffect FindDamageEffectOfType (TypeName typeName)
 Finds a DamageEffect of the requested type contained on this ExtendedDamageManager.
 
proto external int FindAllDamageEffectsOfType (TypeName typeName, out notnull array< ref SCR_PersistentDamageEffect > damageEffects)
 Fills damageEffects array with all the DamageEffects of the given type present on this manager.
 
proto external void FindDamageEffectsOnHitZone (HitZone hitzone, out notnull array< ref BaseDamageEffect > damageEffects)
 Fills passed array with all current persistent DamageEffects affecting the chosen hitzone.
 
proto external SCR_PersistentDamageEffect FindDamageEffectOnHitZone (TypeName typeName, HitZone hitzone)
 Finds a DamageEffect of the requested type contained on this ExtendedDamageManager, that is being applied to the HitZone.
 
proto external int FindAllDamageEffectsOfTypeOnHitZone (TypeName typeName, HitZone hitzone, out notnull array< ref SCR_PersistentDamageEffect > damageEffects)
 Finds all the DamageEffects of the requested type contained on this ExtendedDamageManager, that is being applied to the requested HitZone.
 
proto external bool IsDamageEffectPresentOnHitZones (TypeName typeName, notnull array< HitZone > hitZones)
 Returns true if a persistent effect of the type is currently present in any of the hitzones passed.
 
proto external void GetDamageHistory (out notnull array< ref BaseDamageEffect > damageHistory)
 Clears passed array (damageHistory) and fills it with all DamageEffects stored in this damage managers damage history.
 
proto external void ClearDamageHistory ()
 Clears the DamageHistory, containing all the DamageEffects applied to this DamageManager.
 
void OnDamageEffectAdded (notnull SCR_DamageEffect dmgEffect)
 Called when a damage effect has been added.
 
void OnDamageEffectRemoved (notnull SCR_DamageEffect dmgEffect)
 Called when a damage effect has been removed.
 
- Public Member Functions inherited from SCR_DamageManagerComponent
bool IsRplReady ()
 Check if replication loading is completed. Important for join in progress and when streaming entities in.
 
HitZone GetHitZoneByName (string hitZoneName, bool caseSensitive=false)
 Get the HitZone that matches the provided name.
 
void GetPhysicalHitZones (out notnull array< HitZone > physicalHitZones)
 Return hit zones with colliders assigned.
 
void GetRegeneratingHitZones (out notnull array< SCR_RegeneratingHitZone > regeneratingHitZones)
 Return hit zones with passive regeneration enabled.
 
void RpcDo_SetFireState (int hitZoneIndex, SCR_EBurningState fireState)
 Set fire rate of a flammable hitzone.
 
override bool FilterContact (IEntity owner, IEntity other, Contact contact)
 No contacts for destroyed entities.
 
float CalculateMomentum (Contact contact, float ownerMass, float otherMass)
 
int GetSurroundingHitzones (vector origin, Physics physics, float maxDistance, out array< HitZone > outHitzones)
 
float GetMinDestroyDamage (EDamageType damageType, array< HitZone > hitzones, int count)
 
ScriptInvoker GetOnDamage ()
 
ScriptInvoker GetOnDamageOverTimeAdded ()
 
ScriptInvoker GetOnDamageOverTimeRemoved ()
 
ScriptInvoker GetOnDamageStateChanged ()
 
void ~SCR_DamageManagerComponent ()
 
int GetHitZonesOfGroup (EHitZoneGroup hitZoneGroup, out notnull array< HitZone > groupHitZones, bool clearArray=true)
 Get a list of all hitzones of specific hitzone group.
 
int GetHitZonesOfGroups (notnull array< EHitZoneGroup > hitZoneGroups, out notnull array< HitZone > groupHitZones)
 Get a list of all hitzones of specific hitzone group.
 
float GetGroupDamageOverTime (ECharacterHitZoneGroup hitZoneGroup, EDamageType damageType)
 Get total damage over time of given hitzone group.
 
void Kill (notnull Instigator instigator)
 Neutralize the entity with a specific damage type, registering the killer entity.
 
void DamageRandomHitZones (float damage, EDamageType type, notnull Instigator instigator, bool onlyPhysical=true, vector outMat[3]={}, bool damageDefault=false)
 Damage random physical hit zones up to damage amount.
 
bool CanBeHealed (bool ignoreHealingDOT=true)
 Return true if there is damage that can be repaired.
 
void FullHeal (bool ignoreHealingDOT=true)
 Fix all the damage.
 
float HealHitZones (float healthToDistribute, bool sequential=false, float maxHealThresholdScaled=1, array< HitZone > alternativeHitZones=null)
 Partially heal the hitZones of an entity.
 
void ReduceSmoke ()
 Reduce smoke output based on the total health of hit zones.
 
float GetHitZonesDamage (float untilThresholdScaled=1, array< HitZone > alternativeHitZones=null)
 Get all damage dealt to hitzones.
 
float GetHitZonesHealthScaled (array< HitZone > alternativeHitZones=null)
 Get Health scaled of all hitzones.
 
float GetSingleHitZonesHealthScaled (array< HitZone > alternativeHitZones=null, bool getLowestHealth=true)
 Get single Health scaled from hitzones.
 
ResourceName GetSecondaryExplosion (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES, bool fire=false)
 Determine secondary explosion prefab based on explosion value, type and resource type if defined.
 
SCR_SecondaryExplosion GetSecondaryExplosionForScale (SCR_ESecondaryExplosionScale scale, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)
 Determine secondary explosion prefab based on explosion scale, type and resource type if defined.
 
SCR_ESecondaryExplosionScale GetSecondaryExplosionScale (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)
 Determine secondary explosion prefab based on explosion value, type and resource type if defined.
 
ResourceName GetSecondaryFireParticle (float value, SCR_ESecondaryExplosionType explosionType, EResourceType resourceType=EResourceType.SUPPLIES)
 Determine secondary explosion prefab based on explosion value, type and resource type if defined.
 
bool IsOnFire (HitZone hitZone=null)
 Determine if provided or any hit zone from this damage manager is on fire.
 
bool IsOnFire (notnull array< HitZone > hitZones)
 Determine if any hit zone from this damage manager is on fire.
 
void SecondaryExplosion (ResourceName prefabName, notnull Instigator instigator, notnull EntitySpawnParams spawnParams)
 Spawn secondary explosion.
 
SCR_ResourceEncapsulator GetResourceEncapsulator (EResourceType suppliesType=EResourceType.SUPPLIES)
 
void SupplySecondaryExplosion (notnull Instigator instigator)
 Spawn supply secondary explosion when vehicle becomes destroyed.
 
vector GetSecondaryExplosionPosition (TypeName hitZoneType, out float totalWeight=0)
 Get weighed average position of explosion for hitzones of specified type.
 
void FuelSecondaryExplosion (notnull Instigator instigator)
 Spawn fuel secondary explosion when vehicle becomes destroyed.
 
void UpdateFireDamage (float timeSlice)
 
void UpdateFireParticles (vector position, out ParticleEffectEntity particles, SCR_ESecondaryExplosionScale state, SCR_ESecondaryExplosionType fireType, EResourceType resourceType=EResourceType.SUPPLIES)
 Update visual effects and store result in particles variable.
 
override void OnDamageOverTimeAdded (EDamageType dType, float dps, HitZone hz)
 Invoked every time the DoT is added to certain hitzone.
 
override void OnDamageOverTimeRemoved (EDamageType dType, HitZone hz)
 Invoked when provided damage type is removed from certain hitzone.
 
override bool HijackDamageHandling (notnull BaseDamageContext damageContext)
 
- Public Member Functions inherited from DamageManagerComponent
proto external int ComputeStruckHitZones (out notnull array< HitZone > struckHitZones, notnull BaseDamageContext damageContext)
 Clears and fills struckHitZones array with all HZs that should get damaged by this BaseDamageContext.
 
proto external void EnableDamageHandling (bool enable)
 
proto external bool IsDamageHandlingEnabled ()
 
proto external float GetMovementDamage ()
 
proto external float GetAimingDamage ()
 
proto external void SetMovementDamage (float damage)
 
proto external void SetAimingDamage (float damage)
 
proto external float GetHealthScaled ()
 
proto external bool SetHealthScaled (float health)
 
proto external float GetHealth ()
 
proto external float GetMaxHealth ()
 
proto external EDamageState GetState ()
 
proto external bool IsDestroyed ()
 
proto external void SetInstigatorEntity (IEntity instigator)
 
proto external void SetInstigator (notnull Instigator instigator)
 
proto external notnull Instigator GetInstigator ()
 
proto external int GetAttachedColliderIDs (out notnull array< int > outAttachedColliderIDs)
 Fills colliderIDs with all the colliders attached to hitzones this dmg manager owns.
 
proto external void HandleDamage (notnull BaseDamageContext damageContext)
 
proto external bool IsDamagedOverTime (EDamageType dType)
 
proto external float GetDamageOverTime (EDamageType dType)
 
proto external void RemoveDamageOverTime (EDamageType dType)
 Removes DOT of provided damageType from all currently affected HitZones.
 
bool ShouldOverrideInstigator (notnull Instigator currentInstigator, notnull Instigator newInstigator)
 Called whenever an instigator is going to be set.
 
GameMaterial OverrideHitMaterial (HitZone struckHitzone)
 Not all armors are physical so the surface that gets struck by projectiles will not be the one the armor, but the hitzone.
 
bool FilterContact (IEntity owner, IEntity other, Contact contact)
 Event when physics engine registered contact with other RigidBody.
 
bool HijackDamageHandling (notnull BaseDamageContext damageContext)
 Called when this DamageManager is about to handle damage.
 
bool ShouldCountAsHit (notnull BaseDamageContext damageContext)
 Called after HijackDamageHandling.
 
- Public Member Functions inherited from HitZoneContainerComponent
proto external IEntity GetOwner ()
 
proto external HitZone GetDefaultHitZone ()
 
proto external HitZone GetHitZoneByColliderID (int colliderID)
 
proto external int GetHitZonesByColliderIDs (out notnull array< HitZone > outHitZones, notnull array< int > colliderIDs)
 Clears and fills the specified outHitZones array with all HZs that are attached to colliderIDs.
 
proto external HitZone GetHitZone (string colliderName)
 
proto external int GetAllHitZones (out notnull array< HitZone > outHitZones)
 Clears and fills the specified outHitZones array with all HZs in this entity Returns the count of elements that were filled into the array.
 
proto external int GetAllHitZonesInHierarchy (out notnull array< HitZone > outHitZones)
 Clears and fills the specified outHitZones array with all HZs in this entity and its children.
 
proto external HitZoneContainerComponent GetParentHitZoneContainer ()
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Additional Inherited Members

- Static Public Member Functions inherited from SCR_DamageManagerComponent
static SCR_DamageManagerComponent GetDamageManager (notnull IEntity owner)
 Get damage manager from given owner.
 
- Static Public Attributes inherited from SCR_DamageManagerComponent
static const int MAX_DESTRUCTION_RESPONSE_INDEX = 10
 
static const string MAX_DESTRUCTION_RESPONSE_INDEX_NAME = "HugeDestructible"
 
static const ref array< EDamageTypeHEALING_DAMAGE_TYPES = {EDamageType.HEALING, EDamageType.REGENERATION}
 
- Protected Member Functions inherited from SCR_DamageManagerComponent
override bool OnRplSave (ScriptBitWriter writer)
 
override bool OnRplLoad (ScriptBitReader reader)
 
notnull SCR_DamageManagerData GetScriptedDamageManagerData ()
 
override void OnDamage (notnull BaseDamageContext damageContext)
 
override bool ShouldOverrideInstigator (notnull Instigator currentInstigator, notnull Instigator newInstigator)
 Called whenever an instigator is going to be set.
 
float HealHitZonesInSequence (float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones)
 
float HealHitZonesInParallel (float healthToDistribute, float maxHealThresholdScaled, array< HitZone > targetHitZones)
 
void ConnectToFireDamageSystem ()
 
void DisconnectFromFireDamageSystem ()
 
override void OnDamageStateChanged (EDamageState state)
 Invoked when damage state changes.
 
override void _WB_AfterWorldUpdate (IEntity owner, float timeSlice)
 
- Protected Member Functions inherited from DamageManagerComponent
void OnDamageOverTimeAdded (EDamageType dType, float dps, HitZone hz)
 Invoked every time the DoT is added to certain hitzone.
 
void OnDamageOverTimeRemoved (EDamageType dType, HitZone hz)
 Invoked when provided damage type is removed from certain hitzone.
 
void OnDamageStateChanged (EDamageState state)
 Called when the damagestate changes.
 
void OnPostInit (IEntity owner)
 Called after all components are initialized.
 
void OnInit (IEntity owner)
 Called during EOnInit.
 
void OnDelete (IEntity owner)
 
void OnFrame (IEntity owner, float timeSlice)
 Called during EOnFrame.
 
void OnFilteredContact (IEntity owner, IEntity other, Contact contact)
 Only called if FilterContact returned true.
 
void OnDiag (IEntity owner, float timeSlice)
 Called during EOnDiag.
 
void OnDamage (notnull BaseDamageContext damageContext)
 
bool OnRplSave (ScriptBitWriter writer)
 
bool OnRplLoad (ScriptBitReader reader)
 
- Protected Attributes inherited from SCR_DamageManagerComponent
int m_iTimetickInstigator = System.GetTickCount()
 
int m_iTimeThresholdInstigatorReplacement = 180000
 
int m_iPlayerId = 0
 
int m_iDamageManagerDataIndex = -1
 
bool m_bRplReady
 
- Static Protected Attributes inherited from SCR_DamageManagerComponent
static const int MIN_MOMENTUM_RESPONSE_INDEX = 1
 
static const int MAX_MOMENTUM_RESPONSE_INDEX = 5
 
static const int MIN_DESTRUCTION_RESPONSE_INDEX = 6
 
const float SIMULATION_IMPRECISION_MULTIPLIER = 1.1
 
static ref array< ref SCR_DamageManagerDatas_aDamageManagerData = {}
 

Member Function Documentation

◆ AddDamageEffect()

proto external void ExtendedDamageManagerComponent.AddDamageEffect ( notnull BaseDamageEffect  damageEffect)

Adds A CLONE of a DamageEffect to this DamageManager.

Parameters
BaseDamageEffectdamageEffect: A CLONE of this damage effect will be added.

◆ ClearDamageHistory()

proto external void ExtendedDamageManagerComponent.ClearDamageHistory ( )

Clears the DamageHistory, containing all the DamageEffects applied to this DamageManager.

◆ FindAllDamageEffectsOfType()

proto external int ExtendedDamageManagerComponent.FindAllDamageEffectsOfType ( TypeName  typeName,
out notnull array< ref SCR_PersistentDamageEffect damageEffects 
)

Fills damageEffects array with all the DamageEffects of the given type present on this manager.

damageEffects array is NOT cleared when calling this method.

Parameters
typenametypeName: The type of DamageEffect we want to check for.
array<refSCR_PersistentDamageEffect> damageEffects: The found effects will be stored here
Returns
the amount of matches for the effect type.

◆ FindAllDamageEffectsOfTypeOnHitZone()

proto external int ExtendedDamageManagerComponent.FindAllDamageEffectsOfTypeOnHitZone ( TypeName  typeName,
HitZone  hitzone,
out notnull array< ref SCR_PersistentDamageEffect damageEffects 
)

Finds all the DamageEffects of the requested type contained on this ExtendedDamageManager, that is being applied to the requested HitZone.

Parameters
typenametypeName: The type of DamageEffect we want to check for.
HitZonehitzone: hitzone the effects have to be applied to
array<refSCR_PersistentDamageEffect> damageEffects: Matching effects will get stored here. This array is NOT cleared when calling this method.
Returns
Number of hits for the search.

◆ FindDamageEffectOfType()

proto external SCR_PersistentDamageEffect ExtendedDamageManagerComponent.FindDamageEffectOfType ( TypeName  typeName)

Finds a DamageEffect of the requested type contained on this ExtendedDamageManager.

Parameters
typenametypeName: The type of DamageEffect we want to check for.
Returns
The first DamageEffect of the requested type. Otherwise it returns null.

◆ FindDamageEffectOnHitZone()

proto external SCR_PersistentDamageEffect ExtendedDamageManagerComponent.FindDamageEffectOnHitZone ( TypeName  typeName,
HitZone  hitzone 
)

Finds a DamageEffect of the requested type contained on this ExtendedDamageManager, that is being applied to the HitZone.

Parameters
typenametypeName: The type of DamageEffect we want to check for.
Returns
The first DamageEffect of the requested type. Otherwise it returns null.

◆ FindDamageEffectsOnHitZone()

proto external void ExtendedDamageManagerComponent.FindDamageEffectsOnHitZone ( HitZone  hitzone,
out notnull array< ref BaseDamageEffect damageEffects 
)

Fills passed array with all current persistent DamageEffects affecting the chosen hitzone.

Parameters
array<refBaseDamageEffect> damageEffects: DamageEffects that affect the hitzone passed.
HitZonehitzone: The hitzone where the DamageEffects are applied

◆ GetDamageHistory()

proto external void ExtendedDamageManagerComponent.GetDamageHistory ( out notnull array< ref BaseDamageEffect damageHistory)

Clears passed array (damageHistory) and fills it with all DamageEffects stored in this damage managers damage history.

Parameters
array<refBaseDamageEffect> damageHistory: An array that will be filled with all the DamageEffects that affected this entity since the last time it was cleared.

◆ GetEvaluator()

proto external DamageEffectEvaluator ExtendedDamageManagerComponent.GetEvaluator ( )

Returns the DamageEffectEvaluator this ExtendedDamageManager is using.

◆ GetPersistentEffects()

proto external void ExtendedDamageManagerComponent.GetPersistentEffects ( out notnull array< ref PersistentDamageEffect persistentEffects)

Clears passed array (persistentEffects) and fills it with all current PersistentEffects contained in the damage manager.

Parameters
array<refPersistentDamageEffect> persistentEffects: An array that will be filled with all the persistent effects on the damage manager.

◆ IsDamageEffectPresent()

proto external bool ExtendedDamageManagerComponent.IsDamageEffectPresent ( TypeName  typeName)

Returns true if a persistent effect of the type is currently present.

Parameters
typenametypeName: The type of DamageEffect we want to check for.

◆ IsDamageEffectPresentOnHitZones()

proto external bool ExtendedDamageManagerComponent.IsDamageEffectPresentOnHitZones ( TypeName  typeName,
notnull array< HitZone hitZones 
)

Returns true if a persistent effect of the type is currently present in any of the hitzones passed.

Parameters
typenametypeName: The type of DamageEffect we want to check for.
array<HitZone>hitZones: List of hitzones to check against

◆ OnDamageEffectAdded()

void ExtendedDamageManagerComponent.OnDamageEffectAdded ( notnull SCR_DamageEffect  dmgEffect)

Called when a damage effect has been added.

Parameters
BaseDamageEffectSCR_DamageEffect: The DamageEffect that got added

Implemented in SCR_CharacterDamageManagerComponent, and SCR_ExtendedDamageManagerComponent.

◆ OnDamageEffectRemoved()

void ExtendedDamageManagerComponent.OnDamageEffectRemoved ( notnull SCR_DamageEffect  dmgEffect)

Called when a damage effect has been removed.

Parameters
BaseDamageEffectSCR_DamageEffect: The DamageEffect that got removed

Implemented in SCR_CharacterDamageManagerComponent, and SCR_ExtendedDamageManagerComponent.

◆ SetEvaluator()

proto external void ExtendedDamageManagerComponent.SetEvaluator ( notnull DamageEffectEvaluator  evaluator)

Switches the DamageEffectEvaluator this ExtendedDamageManager is using.

Parameters
DamageEffectEvaluatorevaluator: An instance of the evaluator to use

◆ TerminateDamageEffect()

proto external bool ExtendedDamageManagerComponent.TerminateDamageEffect ( notnull PersistentDamageEffect  dmgEffect)

If this persistent effect is contained on the damage manger, it will be removed.

Parameters
PersistentDamageEffectdmgEffect: The damage effect to terminate.
Returns
returns true if the effect was contained and removed, false otherwise or if you are a proxy.

◆ TerminateDamageEffectsOfType()

proto external void ExtendedDamageManagerComponent.TerminateDamageEffectsOfType ( TypeName  typeName)

Terminates all damage effects of the given type.

Parameters
typenametypeName: the type of the persistent effects to terminate

The documentation for this interface was generated from the following file: