◆ CanBeRefueled()
proto external bool FuelManagerComponent.CanBeRefueled |
( |
| ) |
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Returns true if at least one node can be refueled.
◆ GetFuelNodesList()
proto external int FuelManagerComponent.GetFuelNodesList |
( |
out notnull array< BaseFuelNode > |
outNodes | ) |
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◆ GetTotalFuel()
proto external float FuelManagerComponent.GetTotalFuel |
( |
| ) |
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Get the current sum of amount of fuel in all nodes.
◆ GetTotalMaxFuel()
proto external float FuelManagerComponent.GetTotalMaxFuel |
( |
| ) |
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Get the current sum of the max amount of fuel in all nodes.
◆ HasFuel()
proto external bool FuelManagerComponent.HasFuel |
( |
| ) |
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Returns true if one node has at least some fuel.
◆ OnInit()
void FuelManagerComponent.OnInit |
( |
IEntity |
owner | ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Components/FuelManagerComponent.c