Arma Reforger Script API
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Public Member Functions | List of all members
GamepadLightEffect Interface Reference
Inheritance diagram for GamepadLightEffect:
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Public Member Functions

proto external Color GetColor ()
 Get light color.
 
proto external float GetTimePeriod ()
 Get time period (in seconds)
 
proto external bool IsAnimated ()
 Is the light animated.
 
- Public Member Functions inherited from GamepadEffect
proto external IEntity GetOwner ()
 
proto external bool IsEnabled ()
 
proto external void SetEnabled (bool val, float autoDisableTimeout=0.0, bool immediate=true)
 Disabled GamepadEffects are ignored.
 
proto external owned string GetContext ()
 Name of GamepadEffectContext on which this GamepadEffect depends on.
 
proto external owned string GetEffectName ()
 
proto external int GetPriority ()
 GamepadEffect with higher priority is preferred.
 
proto external void ApplyImmediate ()
 Apply this effect immediately. Normally it would be applied at next update of GamepadIOHandlerComponent.
 

Member Function Documentation

◆ GetColor()

proto external Color GamepadLightEffect.GetColor ( )

Get light color.

◆ GetTimePeriod()

proto external float GamepadLightEffect.GetTimePeriod ( )

Get time period (in seconds)

◆ IsAnimated()

proto external bool GamepadLightEffect.IsAnimated ( )

Is the light animated.


The documentation for this interface was generated from the following file: