◆ GetAmplitudeDeltaAmount()
proto external float GamepadTriggerEffect.GetAmplitudeDeltaAmount |
( |
| ) |
|
◆ GetBaseCurve()
proto external void GamepadTriggerEffect.GetBaseCurve |
( |
out notnull array< int > |
outCurve | ) |
|
Get base amplitude/strength curve (without variable effects)
◆ GetBaseFrequency()
proto external int GamepadTriggerEffect.GetBaseFrequency |
( |
| ) |
|
Get base Rumble frequency (without variable effects)
◆ GetCurve()
proto external void GamepadTriggerEffect.GetCurve |
( |
out notnull array< int > |
outCurve | ) |
|
Get trigger effect amplitude/strength curve.
◆ GetEffectId()
Get TriggerEffectId (Rumble, Feedback)
◆ GetFrequency()
proto external int GamepadTriggerEffect.GetFrequency |
( |
| ) |
|
◆ GetFrequencyDeltaAmount()
proto external float GamepadTriggerEffect.GetFrequencyDeltaAmount |
( |
| ) |
|
◆ GetTriggerId()
proto external GamepadTrigger GamepadTriggerEffect.GetTriggerId |
( |
| ) |
|
Get TriggerId (Left, Right)
◆ IsAmplitudeVariable()
proto external bool GamepadTriggerEffect.IsAmplitudeVariable |
( |
| ) |
|
◆ IsFrequencyVariable()
proto external bool GamepadTriggerEffect.IsFrequencyVariable |
( |
| ) |
|
◆ SetAmplitudeDeltaAmount()
proto external void GamepadTriggerEffect.SetAmplitudeDeltaAmount |
( |
float |
amount | ) |
|
Sets 'm_fAmplDeltaAmount'.
Applicable only when m_bVariableAmplitude is set to true.
- Parameters
-
amount | must be in the range [0.0, 1.0]. |
◆ SetFrequencyDeltaAmount()
proto external void GamepadTriggerEffect.SetFrequencyDeltaAmount |
( |
float |
amount | ) |
|
Sets 'm_fFreqDeltaAmount'.
Applicable only when m_bVariableFreq is set to true.
- Parameters
-
amount | must be in the range [0.0, 1.0]. |
The documentation for this interface was generated from the following file:
- Game/generated/Gamepad/GamepadTriggerEffect.c