Arma Reforger Script API
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Collects interactions by performing a sphere cast initially and then a sphere query at the end. More...
Protected Member Functions | |
override bool | CanContextChange (UserActionContext currentContext, UserActionContext newContext) |
Called before a context is set to determine whether a change can occur. | |
override bool | DoIntersectCheck (IEntity controlledEntity) |
Should preferred context collection use intersect checks? This will make a ray check against the context's radius. | |
override bool | GetIsInteractionAvailableScript () |
Are any user actions available to interact with? Implement and return true if yes, false otherwise. | |
override bool | GetCanInteractScript (IEntity controlledEntity) |
Are we allowed to start collecting and processing interactions? Implement custom logic and return true if yes, false otherwise. | |
override BaseUserAction | GetSelectedActionScript () |
Currently sected action or null if none. | |
Protected Member Functions inherited from ExtBaseInteractionHandlerComponent | |
proto external void | SetSelectedAction (BaseUserAction action) |
Sets currently select action. | |
void | OnControlledEntityChanged (IEntity from, IEntity to) |
void | OnContextChanged (UserActionContext previousContext, UserActionContext newContext) |
Event called when InteractionHandlerComponent finds new target UserActionContext and a change occurs. | |
void | OnPostFrame (IEntity owner, IEntity controlledEntity, float timeSlice) |
Called once per frame after simulation. | |
bool | CanContextChange (UserActionContext currentContext, UserActionContext newContext) |
Called before a context is set to determine whether a change can occur. | |
bool | DoIntersectCheck (IEntity controlledEntity) |
Should preferred context collection use intersect checks? This will make a ray check against the context's radius. | |
bool | GetIsInteractionAvailableScript () |
Are any user actions available to interact with? Implement and return true if yes, false otherwise. | |
bool | GetCanInteractScript (IEntity controlledEntity) |
Are we allowed to start collecting and processing interactions? Implement custom logic and return true if yes, false otherwise. | |
BaseUserAction | GetSelectedActionScript () |
Currently sected action or null if none. | |
array< IEntity > | GetManualOverrideList (IEntity owner, out vector referencePoint) |
Callback whem manual collection override is enabled. | |
Additional Inherited Members | |
Public Member Functions inherited from ExtBaseInteractionHandlerComponent | |
proto external UserActionContext | GetCurrentContext () |
Returns currently gathered (active-preferred) context or null if none. | |
proto external IEntity | GetControlledEntity () |
Returns the controlled entity or null if none. | |
proto external int | GetFilteredActions (out notnull array< BaseUserAction > outActions, out notnull array< bool > outCanBePerformed) |
After collection is done, this method can be used for retrieving already checked user actions from current context. | |
proto external bool | IsContextAvailable () |
Returns true when there is a gathered context available. | |
proto external void | SetManualCollectionOverride (bool enabled) |
If set to true, we expect a list of entities to be provided from the user instead. | |
proto external bool | GetManualCollectionOverride () |
Returns whether manual collection override is set (we expect a list of entities to be provided from the user instead) | |
proto external void | SetNearbyCollectionEnabled (bool enabled) |
Sets whether nearby available context collection should be enabled. | |
proto external bool | GetNearbyCollectionEnabled () |
Returns whether nearby available context collection is enabled. | |
proto external float | GetNearbyCollectionRadius () |
Returns the radius in meters that is used for nearby available context collection. | |
proto external int | GetNearbyAvailableContextList (out notnull array< UserActionContext > outContexts) |
If nearby collection is enabled, fills the provided array with collected contexts nearby. | |
proto external int | GetNearbyShowableContextList (out notnull array< UserActionContext > outContexts) |
If nearby collection is enabled, fills the provided array with collected contexts nearby. | |
proto external int | GetNearbyUnavailableContextList (out notnull array< UserActionContext > outContexts) |
If nearby collection is enabled, fills the provided array with collected contexts nearby. | |
proto external vector | GetLastReferencePoint (float timeSlice) |
The last known interaction reference point. | |
Public Member Functions inherited from BaseInteractionHandlerComponent | |
proto external bool | IsInteractionAvailable () |
Returns true if any interaction can be done at given moment, i.e. UI should be shown. | |
proto external BaseUserAction | GetSelectedAction () |
Return currently selected user action or null if none. | |
proto external float | GetVisibilityRange () |
Returns the global actions visibility range value defined by attribute in this component. | |
void | OnInit (IEntity owner) |
Called on initialization. | |
void | OnFrame (IEntity owner, float timeSlice) |
Called every frame, only for local player controller. | |
void | OnAfterPostSimulate (IEntity owner, float timeSlice) |
Called after post simulate, only for local player controller. | |
Public Member Functions inherited from GameComponent | |
bool | OnTicksOnRemoteProxy () |
Collects interactions by performing a sphere cast initially and then a sphere query at the end.
Iterates through hit entities and tries to find closest entity with ActionsManagerComponent that has a valid context.
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Called before a context is set to determine whether a change can occur.
Implements ExtBaseInteractionHandlerComponent.
Implemented in SCR_InteractionHandlerComponent.
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protected |
Should preferred context collection use intersect checks? This will make a ray check against the context's radius.
This works well in tight places where relying on physical collisions is impossible - e.g. in vehicle interiors.
Implements ExtBaseInteractionHandlerComponent.
Implemented in SCR_InteractionHandlerComponent.
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protected |
Are we allowed to start collecting and processing interactions? Implement custom logic and return true if yes, false otherwise.
controlledEntity | The entity that wants to be able to interact (player controlled) |
Implements ExtBaseInteractionHandlerComponent.
Implemented in SCR_InteractionHandlerComponent.
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protected |
Are any user actions available to interact with? Implement and return true if yes, false otherwise.
Implements ExtBaseInteractionHandlerComponent.
Implemented in SCR_InteractionHandlerComponent.
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protected |
Currently sected action or null if none.
Implement and return currently selected action.
Implements ExtBaseInteractionHandlerComponent.
Implemented in SCR_InteractionHandlerComponent.