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static void | TryExitGame () |
| Shows exit game dialog, or some other dialog if something should prevent user from exiting the game through the main menu.
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◆ CheckServicesStatusIfFocused()
void MainMenuUI.CheckServicesStatusIfFocused |
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Check Services Status only if the main menu is still focused (given the check is delayed by SERVICES_STATUS_CHECK_DELAY)
◆ GetNewsEntries()
static int MainMenuUI.GetNewsEntries |
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out array< ref SCR_NewsEntry > |
entries = null | ) |
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◆ GetNotificationEntries()
static int MainMenuUI.GetNotificationEntries |
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out array< ref SCR_NewsEntry > |
entries = null | ) |
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◆ GetUnreadNewsCount()
static int MainMenuUI.GetUnreadNewsCount |
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◆ GetUnreadNotificationCount()
static int MainMenuUI.GetUnreadNotificationCount |
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◆ OnBack()
void MainMenuUI.OnBack |
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◆ OnButtonSelect()
void MainMenuUI.OnButtonSelect |
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◆ OnCredits()
void MainMenuUI.OnCredits |
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◆ OnFeedback()
void MainMenuUI.OnFeedback |
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◆ OnLogoClicked()
void MainMenuUI.OnLogoClicked |
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◆ OnMenuFocusGained()
override void MainMenuUI.OnMenuFocusGained |
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◆ OnMenuFocusLost()
override void MainMenuUI.OnMenuFocusLost |
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◆ OnMenuOpen()
override void MainMenuUI.OnMenuOpen |
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◆ OnMenuOpened()
override void MainMenuUI.OnMenuOpened |
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◆ OnServicesStatus()
void MainMenuUI.OnServicesStatus |
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◆ OnTileClick()
◆ OnTileFocus()
◆ RestoreFocus()
void MainMenuUI.RestoreFocus |
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◆ TryExitGame()
static void MainMenuUI.TryExitGame |
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Shows exit game dialog, or some other dialog if something should prevent user from exiting the game through the main menu.
◆ m_aBannedItems
ref array<string> MainMenuUI.m_aBannedItems = {} |
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◆ m_aNews
◆ m_aNotifications
◆ m_aTiles
ref array<ref Widget> MainMenuUI.m_aTiles = {} |
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◆ m_BannedDetectionDialog
DialogUI MainMenuUI.m_BannedDetectionDialog |
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◆ m_bFirstLoad
bool MainMenuUI.m_bFirstLoad |
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◆ m_CallbackGetPrivilege
◆ m_FocusedTile
◆ s_bDidCheckNetwork
bool MainMenuUI.s_bDidCheckNetwork |
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◆ SERVICES_STATUS_CHECK_DELAY
const int MainMenuUI.SERVICES_STATUS_CHECK_DELAY = 2000 |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/MainMenuUI.c