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| static void | TryExitGame () |
| | Shows exit game dialog, or some other dialog if something should prevent user from exiting the game through the main menu.
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| |
◆ CheckServicesStatusIfFocused()
| void MainMenuUI.CheckServicesStatusIfFocused |
( |
| ) |
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protected |
Check Services Status only if the main menu is still focused (given the check is delayed by SERVICES_STATUS_CHECK_DELAY)
◆ CreateTile()
| void MainMenuUI.CreateTile |
( |
ResourceName | mission, |
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notnull Widget | root, |
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bool | isRecommended = false, |
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bool | isContentDisabled = false ) |
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protected |
- Parameters
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| [in] | mission | resource name of mission |
| [in] | root | related widget |
| [in] | isRecommended | |
| [in] | isContentDisabled | when true data is not loaded yet, content inaccessible |
◆ GetNewsEntries()
| static int MainMenuUI.GetNewsEntries |
( |
out array< ref SCR_NewsEntry > | entries = null | ) |
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static |
◆ GetNotificationEntries()
| static int MainMenuUI.GetNotificationEntries |
( |
out array< ref SCR_NewsEntry > | entries = null | ) |
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static |
◆ GetUnreadNewsCount()
| static int MainMenuUI.GetUnreadNewsCount |
( |
| ) |
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static |
◆ GetUnreadNotificationCount()
| static int MainMenuUI.GetUnreadNotificationCount |
( |
| ) |
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static |
◆ HandleEntry()
| void MainMenuUI.HandleEntry |
( |
string | tileName, |
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bool | isContentDisabled ) |
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protected |
◆ LoadMenuTiles()
◆ LoadTutorial()
◆ OnBack()
| void MainMenuUI.OnBack |
( |
| ) |
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protected |
◆ OnButtonSelect()
| void MainMenuUI.OnButtonSelect |
( |
| ) |
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protected |
◆ OnCredits()
| void MainMenuUI.OnCredits |
( |
| ) |
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protected |
◆ OnFeedback()
| void MainMenuUI.OnFeedback |
( |
| ) |
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protected |
◆ OnLogoClicked()
| void MainMenuUI.OnLogoClicked |
( |
| ) |
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protected |
◆ OnMenuClose()
| override void MainMenuUI.OnMenuClose |
( |
| ) |
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◆ OnMenuFocusGained()
| override void MainMenuUI.OnMenuFocusGained |
( |
| ) |
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protected |
◆ OnMenuFocusLost()
| override void MainMenuUI.OnMenuFocusLost |
( |
| ) |
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protected |
◆ OnMenuOpen()
| override void MainMenuUI.OnMenuOpen |
( |
| ) |
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protected |
◆ OnMenuOpened()
| override void MainMenuUI.OnMenuOpened |
( |
| ) |
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protected |
◆ OnServicesStatus()
| void MainMenuUI.OnServicesStatus |
( |
| ) |
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◆ OnTileClick()
◆ OnTileFocus()
◆ PrepareTiles()
| void MainMenuUI.PrepareTiles |
( |
bool | isContentDisabled = false | ) |
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protected |
- Parameters
-
| [in] | isContentDisabled | when true data is not loaded yet, content inaccessible |
◆ RestoreFocus()
| void MainMenuUI.RestoreFocus |
( |
| ) |
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protected |
◆ TryExitGame()
| static void MainMenuUI.TryExitGame |
( |
| ) |
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staticprotected |
Shows exit game dialog, or some other dialog if something should prevent user from exiting the game through the main menu.
◆ CONFIG
| const ResourceName MainMenuUI.CONFIG = "{6DDC861718434B94}Configs/ContentBrowser/MainMenu/MainMenuEntries.conf" |
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staticprotected |
◆ m_aBannedItems
| ref array<string> MainMenuUI.m_aBannedItems = {} |
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protected |
◆ m_aNews
◆ m_aNotifications
◆ m_aTiles
| ref array<ref Widget> MainMenuUI.m_aTiles = {} |
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protected |
◆ m_BannedDetectionDialog
| DialogUI MainMenuUI.m_BannedDetectionDialog |
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protected |
◆ m_bFirstLoad
| bool MainMenuUI.m_bFirstLoad |
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protected |
◆ m_CallbackGetPrivilege
◆ m_FocusedTile
◆ s_bDidCheckNetwork
| bool MainMenuUI.s_bDidCheckNetwork |
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staticprotected |
◆ SCENARIO_LIST_WIDGET_NAME
| const string MainMenuUI.SCENARIO_LIST_WIDGET_NAME = "ScenariosHorizontalLayoutDeep" |
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staticprotected |
◆ SERVICES_STATUS_CHECK_DELAY
| const int MainMenuUI.SERVICES_STATUS_CHECK_DELAY = 2000 |
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staticprotected |
◆ TILES_LAYOUT
| const ResourceName MainMenuUI.TILES_LAYOUT = "{2D4191089E061C18}UI/layouts/Menus/PlayMenu/MainMenuTile_Vertical.layout" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/MainMenuUI.c