Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
SCR_CharacterPerceivableComponent Interface Reference
Inheritance diagram for SCR_CharacterPerceivableComponent:
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Public Member Functions

override void EOnInit (IEntity owner)
 
void ~SCR_CharacterPerceivableComponent ()
 
- Public Member Functions inherited from PerceivableComponent
proto external EAIUnitType GetUnitType ()
 
proto external float GetVisualRecognitionFactor ()
 Returns overall visual recognition factor.
 
proto external float GetIlluminationFactor ()
 Represents ambient light, dynamic lights, own lights.
 
proto external float GetAmbientLV ()
 Returns ambient light LV value (logarithmic). Can be used for diagnostics.
 
proto external float GetSoundPower ()
 Returns our sound emission power.
 
proto external float GetEstimatedVisualSize ()
 Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box.
 
proto external int GetAimpoints (out notnull array< vector > outPoints)
 Fills the provided array with the list of all aimpoints as locations in model space Returns the number of output elements.
 
proto external int GetAimpointsOfType (out notnull array< ref AimPoint > outPoints, EAimPointType type)
 
proto external bool IsDisarmed ()
 Returns true when this perceivable is considered disarmed.
 
proto external void SetDisarmed (bool disarmed)
 
proto external CompartmentAccessComponent GetCompartmentAccessComponent ()
 Compartment access component.
 
proto external bool IsInCompartment ()
 
void EOnInit (IEntity owner)
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Member Functions

void OnLifeStateChanged (ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)
 

Protected Attributes

SCR_CharacterControllerComponent m_CharacterController
 

Constructor & Destructor Documentation

◆ ~SCR_CharacterPerceivableComponent()

void SCR_CharacterPerceivableComponent.~SCR_CharacterPerceivableComponent ( )

Member Function Documentation

◆ EOnInit()

override void SCR_CharacterPerceivableComponent.EOnInit ( IEntity  owner)

Implements PerceivableComponent.

◆ OnLifeStateChanged()

void SCR_CharacterPerceivableComponent.OnLifeStateChanged ( ECharacterLifeState  previousLifeState,
ECharacterLifeState  newLifeState 
)
protected

Member Data Documentation

◆ m_CharacterController

SCR_CharacterControllerComponent SCR_CharacterPerceivableComponent.m_CharacterController
protected

The documentation for this interface was generated from the following file: