Arma Reforger Script API
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SCR_CharacterPerceivableComponent Interface Reference
Inheritance diagram for SCR_CharacterPerceivableComponent:
CharacterPerceivableComponent PerceivableComponent GameComponent

Public Member Functions

override void EOnInit (IEntity owner)
 
void ~SCR_CharacterPerceivableComponent ()
 
- Public Member Functions inherited from PerceivableComponent
proto external EAIUnitType GetUnitType ()
 
proto external float GetVisualRecognitionFactor ()
 Returns overall visual recognition factor.
 
proto external float GetIlluminationFactor ()
 Represents ambient light, dynamic lights, own lights.
 
proto external float GetAmbientLV ()
 Returns ambient light LV value (logarithmic). Can be used for diagnostics.
 
proto external float GetSoundPower ()
 Returns our sound emission power.
 
proto external float GetEstimatedVisualSize ()
 Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box.
 
proto external int GetAimpoints (out notnull array< vector > outPoints)
 Fills the provided array with the list of all aimpoints as locations in model space Returns the number of output elements.
 
proto external int GetAimpointsOfType (out notnull array< ref AimPoint > outPoints, EAimPointType type)
 
proto external bool IsDisarmed ()
 Returns true when this perceivable is considered disarmed.
 
proto external void SetDisarmed (bool disarmed)
 
proto external CompartmentAccessComponent GetCompartmentAccessComponent ()
 Compartment access component.
 
proto external bool IsInCompartment ()
 
proto external FactionAffiliationComponent GetFactionAffiliationComponent ()
 
proto external void SetPerceivedFactionOverride (Faction faction)
 Overrides faction value used by PerceptionComponents (see GetPerceivedFaction). Null value removes this override.
 
proto external Faction GetPerceivedFactionOverride ()
 Returns value set by SetPerceivedFactionOverride()
 
proto external Faction GetPerceivedFaction ()
 Returns value set by SetPerceivedFactionOverride if it is not null.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Member Functions

void OnLifeStateChanged (ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)
 

Protected Attributes

SCR_CharacterControllerComponent m_CharacterController
 

Constructor & Destructor Documentation

◆ ~SCR_CharacterPerceivableComponent()

void SCR_CharacterPerceivableComponent.~SCR_CharacterPerceivableComponent ( )

Member Function Documentation

◆ EOnInit()

override void SCR_CharacterPerceivableComponent.EOnInit ( IEntity owner)

Implements PerceivableComponent.

◆ OnLifeStateChanged()

void SCR_CharacterPerceivableComponent.OnLifeStateChanged ( ECharacterLifeState previousLifeState,
ECharacterLifeState newLifeState )
protected

Member Data Documentation

◆ m_CharacterController

SCR_CharacterControllerComponent SCR_CharacterPerceivableComponent.m_CharacterController
protected

The documentation for this interface was generated from the following file: