Respawn component is a component attached to PlayerController serving as interface for communication between the authority and remote clients in respawn system context.
More...
|
void | OnInit (IEntity owner) |
| Called during EOnInit.
|
|
void | OnDelete (IEntity owner) |
| Called during EOnInit.
|
|
void | OnPostInit (IEntity owner) |
| Called after all components are initialized.
|
|
void | OnDiag (IEntity owner, float timeSlice) |
| Called during EOnDiag.
|
|
void | OnFrame (IEntity owner, float timeSlice) |
| Called during EOnFrame.
|
|
Respawn component is a component attached to PlayerController serving as interface for communication between the authority and remote clients in respawn system context.
◆ GetPlayerController()
Returns the player controller this respawn component is attached to.
◆ NotifySpawn()
proto external void RespawnComponent.NotifySpawn |
( |
IEntity |
spawnedEntity | ) |
|
Notify the underlying system that this respawn component has spawned/is taking over the provided entity.
◆ OnDelete()
void RespawnComponent.OnDelete |
( |
IEntity |
owner | ) |
|
|
protected |
Called during EOnInit.
- Parameters
-
owner | Entity this component is attached to. |
Implemented in SCR_RespawnComponent.
◆ OnDiag()
void RespawnComponent.OnDiag |
( |
IEntity |
owner, |
|
|
float |
timeSlice |
|
) |
| |
|
protected |
Called during EOnDiag.
- Parameters
-
owner | Entity this component is attached to. \poaram timeSlice Delta time since last update. |
◆ OnFrame()
void RespawnComponent.OnFrame |
( |
IEntity |
owner, |
|
|
float |
timeSlice |
|
) |
| |
|
protected |
Called during EOnFrame.
- Parameters
-
owner | Entity this component is attached to. |
timeSlice | Delta time since last update. |
◆ OnInit()
void RespawnComponent.OnInit |
( |
IEntity |
owner | ) |
|
|
protected |
Called during EOnInit.
- Parameters
-
owner | Entity this component is attached to. |
◆ OnPostInit()
void RespawnComponent.OnPostInit |
( |
IEntity |
owner | ) |
|
|
protected |
Called after all components are initialized.
- Parameters
-
owner | Entity this component is attached to. |
Implemented in SCR_RespawnComponent.
The documentation for this interface was generated from the following file:
- Game/generated/GameMode/RespawnComponent.c