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Arma Reforger Script API
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Public Member Functions | |
| void | InitParameters (vector position, IEntity entity) |
| void | SCR_AISearchAndDestroyActivity (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint, vector pos, IEntity ent, EMovementType movementType=EMovementType.RUN, bool useVehicles=false, float priority=PRIORITY_ACTIVITY_SEEK_AND_DESTROY, float priorityLevel=PRIORITY_LEVEL_NORMAL) |
| override void | OnActionSelected () |
| override float | CustomEvaluate () |
| override void | OnChildBehaviorFinished (SCR_AIBehaviorBase childBehavior) |
| override void | OnActionFailed () |
| override void | OnActionDeselected () |
| override string | GetActionDebugInfo () |
Public Member Functions inherited from SCR_AIActivityBase | |
| array< ref SCR_AIActivityFeatureBase > | GetActivityFeatures () |
| SCR_AIActivityFeatureBase | FindActivityFeature (TypeName featureType) |
| void | InitParameters (AIWaypoint relatedWaypoint) |
| void | SCR_AIActivityBase (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint) |
| void | Fail (bool doNotCompleteWaypoint) |
| This is an overload of basic Fail() method, since we need to pass extra information regarding related waypoint. | |
| void | OnChildBehaviorCreated (SCR_AIBehaviorBase childBehavior) |
Public Member Functions inherited from SCR_AIActionBase | |
| override float | EvaluatePriorityLevel () |
| void | SetPriorityLevel (int priority) |
| EAIActionFailReason | GetFailReason () |
| void | SetFailReason (EAIActionFailReason failReason) |
| Fail reason is an optional value which can be used to figure out why action failed. | |
| int | GetCause () |
| Returns cause value, used for SCR_AISetting. | |
| override void | OnSetActionState (EAIActionState state) |
| override void | OnSetSuspended (bool suspended) |
| override void | OnComplete () |
| override void | OnFail () |
| override void | OnActionRemoved () |
| string | GetDebugPanelText () |
| void | OnActionExecuted () |
| void | OnActionCompleted () |
| bool | IsActionInterruptable () |
| void | SetActionInterruptable (bool IsInterruptable) |
| void | SetParametersToBTVariables (SCR_AIActionTask node) |
| void | GetParametersFromBTVariables (SCR_AIActionTask node) |
| TStringArray | GetPortNames () |
| float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
| Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
| proto external float | Evaluate () |
| proto external float | GetPriority () |
| proto external void | SetPriority (float priority) |
| proto external bool | GetActionIsSuspended () |
| proto external void | SetActionIsSuspended (bool val) |
| proto external bool | GetIsUniqueInActionQueue () |
| proto external void | SetIsUniqueInActionQueue (bool unique) |
| proto external EAIActionState | GetActionState () |
| proto external void | SetActionState (EAIActionState state) |
| proto external void | Fail () |
| proto external void | Complete () |
| proto external bool | GetRemoveAction () |
| proto external void | SetRemoveAction (bool val) |
| proto external AIActionBase | GetRelatedGroupActivity () |
| proto external void | SetRelatedGroupActivity (AIActionBase related) |
| bool | OnMessage (AIMessage msg) |
Protected Member Functions | |
| void | GenerateInvestigationGrid () |
| bool | LoadTiles () |
| void | AdjustInvestigationPositions () |
| void | AssignInvestigationPositions (SCR_AIGroupFireteam ft) |
| void | OnWaypointPropertiesChanged () |
Protected Member Functions inherited from SCR_AIActivityBase | |
| void | SendCancelMessagesToAllAgents () |
Protected Attributes | |
| ref SCR_BTParamAssignable< vector > | m_vPosition = new SCR_BTParamAssignable<vector>(SCR_AIActionTask.POSITION_PORT) |
| ref SCR_BTParam< IEntity > | m_Entity = new SCR_BTParam<IEntity>(SCR_AIActionTask.ENTITY_PORT) |
| SCR_AIGroup | m_Group |
| SCR_SearchAndDestroyWaypoint | m_WP |
| AIPathfindingComponent | m_pathFindindingComp |
| vector | m_vGridOrigin |
| ref array< vector > | m_aTiles = {} |
| bool | m_bAllTilesLoaded |
| ref array< vector > | m_aCorrectedPositions = {} |
| ref array< vector > | m_aAvailablePositions = {} |
| ref array< vector > | m_aAssignedPositions = {} |
| float | m_fHoldingTime = 600.0 |
| float | m_fStartTime |
| float | m_fTimeStamp |
| ref array< ref Shape > | m_aDbgShape = {} |
Protected Attributes inherited from SCR_AIActionBase | |
| ref SCR_BTParam< float > | m_fPriorityLevel = new SCR_BTParam<float>(SCR_AIActionTask.PRIORITY_LEVEL_PORT) |
| EAIActionFailReason | m_eFailReason |
Static Protected Attributes | |
| const float | m_fBehaviorRadius = 3 |
| void SCR_AISearchAndDestroyActivity.SCR_AISearchAndDestroyActivity | ( | SCR_AIGroupUtilityComponent | utility, |
| AIWaypoint | relatedWaypoint, | ||
| vector | pos, | ||
| IEntity | ent, | ||
| EMovementType | movementType = EMovementType::RUN, | ||
| bool | useVehicles = false, | ||
| float | priority = PRIORITY_ACTIVITY_SEEK_AND_DESTROY, | ||
| float | priorityLevel = PRIORITY_LEVEL_NORMAL ) |
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| override float SCR_AISearchAndDestroyActivity.CustomEvaluate | ( | ) |
Implements AIActionBase.
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| override string SCR_AISearchAndDestroyActivity.GetActionDebugInfo | ( | ) |
Implements SCR_AIActionBase.
| void SCR_AISearchAndDestroyActivity.InitParameters | ( | vector | position, |
| IEntity | entity ) |
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| override void SCR_AISearchAndDestroyActivity.OnActionDeselected | ( | ) |
Implements SCR_AIActionBase.
| override void SCR_AISearchAndDestroyActivity.OnActionFailed | ( | ) |
Implements SCR_AIActionBase.
| override void SCR_AISearchAndDestroyActivity.OnActionSelected | ( | ) |
Implements SCR_AIActionBase.
| override void SCR_AISearchAndDestroyActivity.OnChildBehaviorFinished | ( | SCR_AIBehaviorBase | childBehavior | ) |
Implements SCR_AIActivityBase.
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