Arma Reforger Script API
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Public Member Functions | |
override array< ref SCR_AIActivityFeatureBase > | GetActivityFeatures () |
override float | CustomEvaluate () |
void | InitParameters (IEntity entity, array< AIAgent > medicsToExclude, float priorityLevel) |
void | SCR_AIHealActivity (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint, IEntity ent, float priority=PRIORITY_ACTIVITY_HEAL, float priorityLevel=PRIORITY_LEVEL_NORMAL) |
override string | GetActionDebugInfo () |
override bool | OnMessage (AIMessage msg) |
Public Member Functions inherited from SCR_AIActivityBase | |
array< ref SCR_AIActivityFeatureBase > | GetActivityFeatures () |
SCR_AIActivityFeatureBase | FindActivityFeature (TypeName featureType) |
void | InitParameters (AIWaypoint relatedWaypoint) |
void | SCR_AIActivityBase (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint) |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
Public Attributes | |
ref SCR_BTParam< IEntity > | m_EntityToHeal = new SCR_BTParam<IEntity>(SCR_AIActionTask.ENTITY_PORT) |
ref SCR_BTParam< IEntity > | m_MedicEntity = new SCR_BTParam<IEntity>(MEDIC_PORT) |
ref array< AIAgent > | m_aMedicsExclude = {} |
ref SCR_BTParam< array< AIAgent > > | m_aMedicsExcludeParam = new SCR_BTParam<array<AIAgent>>(GROUP_MEMBERS_EXCLUDE_PORT) |
Public Attributes inherited from SCR_AIActivityBase | |
SCR_AIGroupUtilityComponent | m_Utility |
ref SCR_BTParam< bool > | m_bIsWaypointRelated = new SCR_BTParam<bool>(SCR_AIActionTask.WAYPOINT_RELATED_PORT) |
AIWaypoint | m_RelatedWaypoint = null |
bool | m_bAllowFireteamRebalance = true |
Public Attributes inherited from SCR_AIActionBase | |
bool | m_bIsInterruptable = true |
ResourceName | m_sBehaviorTree |
ResourceName | m_sAbortBehaviorTree |
ref ScriptInvoker | m_OnActionCompleted = new ScriptInvoker() |
ref ScriptInvoker | m_OnActionFailed = new ScriptInvoker() |
ref array< SCR_BTParamBase > | m_aParams = {} |
Protected Attributes | |
float | m_fTimeCreated_world |
float | m_fTimeCheckConditions_world |
Protected Attributes inherited from SCR_AIActionBase | |
ref SCR_BTParam< float > | m_fPriorityLevel = new SCR_BTParam<float>(SCR_AIActionTask.PRIORITY_LEVEL_PORT) |
Additional Inherited Members | |
Protected Member Functions inherited from SCR_AIActivityBase | |
void | SendCancelMessagesToAllAgents () |
void SCR_AIHealActivity.SCR_AIHealActivity | ( | SCR_AIGroupUtilityComponent | utility, |
AIWaypoint | relatedWaypoint, | ||
IEntity | ent, | ||
float | priority = PRIORITY_ACTIVITY_HEAL , |
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float | priorityLevel = PRIORITY_LEVEL_NORMAL |
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) |
override float SCR_AIHealActivity.CustomEvaluate | ( | ) |
Implements AIActionBase.
override string SCR_AIHealActivity.GetActionDebugInfo | ( | ) |
Implements SCR_AIActionBase.
override array< ref SCR_AIActivityFeatureBase > SCR_AIHealActivity.GetActivityFeatures | ( | ) |
Implements SCR_AIActivityBase.
void SCR_AIHealActivity.InitParameters | ( | IEntity | entity, |
array< AIAgent > | medicsToExclude, | ||
float | priorityLevel | ||
) |
override bool SCR_AIHealActivity.OnMessage | ( | AIMessage | msg | ) |
Implements AIActionBase.
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ref array<AIAgent> SCR_AIHealActivity.m_aMedicsExclude = {} |
ref SCR_BTParam<array<AIAgent> > SCR_AIHealActivity.m_aMedicsExcludeParam = new SCR_BTParam<array<AIAgent>>(GROUP_MEMBERS_EXCLUDE_PORT) |
ref SCR_BTParam<IEntity> SCR_AIHealActivity.m_EntityToHeal = new SCR_BTParam<IEntity>(SCR_AIActionTask.ENTITY_PORT) |
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ref SCR_BTParam<IEntity> SCR_AIHealActivity.m_MedicEntity = new SCR_BTParam<IEntity>(MEDIC_PORT) |
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