◆ EOnTaskSimulate()
override ENodeResult SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.VisibleInPalette |
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◆ PORT_IS_COVER
const string SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.PORT_IS_COVER = "IsCover" |
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◆ PORT_POSITION
const string SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.PORT_POSITION = "Position" |
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◆ PORT_REQUEST
const string SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.PORT_REQUEST = "Request" |
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◆ s_aVarsIn
ref TStringArray SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.s_aVarsIn |
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Initial value:= {
}
static const string PORT_POSITION
Definition SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.c:4
static const string PORT_IS_COVER
Definition SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.c:5
static const string PORT_REQUEST
Definition SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.c:3
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AICombatMoveRequest_Move_InvokeOnMovementStarted.c