◆ EOnTaskSimulate()
override ENodeResult SCR_AIEndProcessCombatMoveRequest.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetVariablesIn()
override TStringArray SCR_AIEndProcessCombatMoveRequest.GetVariablesIn |
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◆ OnInit()
override void SCR_AIEndProcessCombatMoveRequest.OnInit |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIEndProcessCombatMoveRequest.VisibleInPalette |
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◆ m_State
◆ m_Utility
◆ PORT_REQUEST
const string SCR_AIEndProcessCombatMoveRequest.PORT_REQUEST = "Request" |
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staticprotected |
◆ s_aVarsIn
ref TStringArray SCR_AIEndProcessCombatMoveRequest.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_REQUEST
Definition: SCR_AIEndProcessCombatMoveRequest.c:8
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AIEndProcessCombatMoveRequest.c