◆ EOnTaskSimulate()
| override ENodeResult SCR_AIFindAvailableVehicle.EOnTaskSimulate |
( |
AIAgent | owner, |
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|
float | dt ) |
◆ FilterEntities()
| bool SCR_AIFindAvailableVehicle.FilterEntities |
( |
IEntity | ent | ) |
|
◆ GetOnHoverDescription()
| static override string SCR_AIFindAvailableVehicle.GetOnHoverDescription |
( |
| ) |
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static |
◆ GetVariablesIn()
| override TStringArray SCR_AIFindAvailableVehicle.GetVariablesIn |
( |
| ) |
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◆ GetVariablesOut()
| override TStringArray SCR_AIFindAvailableVehicle.GetVariablesOut |
( |
| ) |
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◆ HasNoAvailableCompartment()
| bool SCR_AIFindAvailableVehicle.HasNoAvailableCompartment |
( |
IEntity | ent | ) |
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◆ OnInit()
| override void SCR_AIFindAvailableVehicle.OnInit |
( |
AIAgent | owner | ) |
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◆ SetVariablesOut()
| void SCR_AIFindAvailableVehicle.SetVariablesOut |
( |
AIAgent | owner, |
|
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IEntity | vehicleOut, |
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ECompartmentType | compartmentTypeOut, |
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BaseCompartmentSlot | compartment ) |
◆ VisibleInPalette()
| static override bool SCR_AIFindAvailableVehicle.VisibleInPalette |
( |
| ) |
|
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static |
◆ m_bAddToList
| bool SCR_AIFindAvailableVehicle.m_bAddToList |
◆ m_bReserveCompartment
| bool SCR_AIFindAvailableVehicle.m_bReserveCompartment |
◆ m_Compartment
◆ m_CompartmentType
| ECompartmentType SCR_AIFindAvailableVehicle.m_CompartmentType |
|
protected |
◆ m_group
◆ m_groupUtilityCompoment
◆ m_VehicleToTestForCompartments
| IEntity SCR_AIFindAvailableVehicle.m_VehicleToTestForCompartments |
|
protected |
◆ m_WaypointParameter
◆ PORT_CENTER_OF_SEARCH
| const string SCR_AIFindAvailableVehicle.PORT_CENTER_OF_SEARCH = "OriginIn" |
|
static |
◆ PORT_COMPARTMENT_OUT
| const string SCR_AIFindAvailableVehicle.PORT_COMPARTMENT_OUT = "CompartmentOut" |
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static |
◆ PORT_RADIUS
| const string SCR_AIFindAvailableVehicle.PORT_RADIUS = "RadiusIn" |
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static |
◆ PORT_ROLE_OUT
| const string SCR_AIFindAvailableVehicle.PORT_ROLE_OUT = "RoleOut" |
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static |
◆ PORT_SEARCH_PARAMS
| const string SCR_AIFindAvailableVehicle.PORT_SEARCH_PARAMS = "SearchParams" |
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static |
◆ PORT_VEHICLE_IN
| const string SCR_AIFindAvailableVehicle.PORT_VEHICLE_IN = "VehicleIn" |
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static |
◆ PORT_VEHICLE_OUT
| const string SCR_AIFindAvailableVehicle.PORT_VEHICLE_OUT = "VehicleOut" |
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static |
◆ s_aVarsIn
| ref TStringArray SCR_AIFindAvailableVehicle.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string PORT_SEARCH_PARAMS
Definition SCR_AIFindAvailableVehicle.c:9
static const string PORT_CENTER_OF_SEARCH
Definition SCR_AIFindAvailableVehicle.c:3
static const string PORT_VEHICLE_IN
Definition SCR_AIFindAvailableVehicle.c:5
static const string PORT_RADIUS
Definition SCR_AIFindAvailableVehicle.c:4
◆ s_aVarsOut
| ref TStringArray SCR_AIFindAvailableVehicle.s_aVarsOut |
|
staticprotected |
Initial value:= {
}
static const string PORT_COMPARTMENT_OUT
Definition SCR_AIFindAvailableVehicle.c:8
static const string PORT_VEHICLE_OUT
Definition SCR_AIFindAvailableVehicle.c:6
static const string PORT_ROLE_OUT
Definition SCR_AIFindAvailableVehicle.c:7
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIFindAvailableVehicle.c