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AIAgent | FindAgentMedic (IEntity entToHeal, notnull array< AIAgent > agents, notnull array< AIAgent > agentsToExclude, bool excludeDrivers=false) |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AIFindMedic.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ FindAgentMedic()
AIAgent SCR_AIFindMedic.FindAgentMedic |
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IEntity | entToHeal, |
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notnull array< AIAgent > | agents, |
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notnull array< AIAgent > | agentsToExclude, |
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bool | excludeDrivers = false ) |
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◆ GetOnHoverDescription()
static override string SCR_AIFindMedic.GetOnHoverDescription |
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staticprotected |
◆ GetVariablesIn()
override TStringArray SCR_AIFindMedic.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIFindMedic.GetVariablesOut |
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◆ VisibleInPalette()
static override bool SCR_AIFindMedic.VisibleInPalette |
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◆ PORT_AGENTS_EXCLUDE_ARRAY
const string SCR_AIFindMedic.PORT_AGENTS_EXCLUDE_ARRAY = "AgentsExcludeArray" |
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◆ PORT_ENTITY_IN
const string SCR_AIFindMedic.PORT_ENTITY_IN = "EntityIn" |
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◆ PORT_GROUP_MEMBER_OUT
const string SCR_AIFindMedic.PORT_GROUP_MEMBER_OUT = "GroupMemberOut" |
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◆ PORT_REQUIREMENTS_IN
const string SCR_AIFindMedic.PORT_REQUIREMENTS_IN = "RequirementsIn" |
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◆ s_aVarsIn
ref TStringArray SCR_AIFindMedic.s_aVarsIn |
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staticprotected |
Initial value:= {
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static const string PORT_REQUIREMENTS_IN
Definition SCR_AIFindMedic.c:3
static const string PORT_AGENTS_EXCLUDE_ARRAY
Definition SCR_AIFindMedic.c:6
static const string PORT_ENTITY_IN
Definition SCR_AIFindMedic.c:4
◆ s_aVarsOut
ref TStringArray SCR_AIFindMedic.s_aVarsOut |
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staticprotected |
Initial value:= {
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static const string PORT_GROUP_MEMBER_OUT
Definition SCR_AIFindMedic.c:5
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIFindMedic.c