◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIFindTagetToLookAt.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIFindTagetToLookAt.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIFindTagetToLookAt.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIFindTagetToLookAt.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ m_ConfigComp
◆ m_fTimeSinceDetectedMax_S
      
        
          | float SCR_AIFindTagetToLookAt.m_fTimeSinceDetectedMax_S | 
        
      
 
 
◆ m_fTimeSinceSeenMax_S
      
        
          | float SCR_AIFindTagetToLookAt.m_fTimeSinceSeenMax_S | 
        
      
 
 
◆ m_PerceptionComp
◆ m_Shape
  
  
      
        
          | ref Shape SCR_AIFindTagetToLookAt.m_Shape | 
         
       
   | 
  
protected   | 
  
 
 
◆ PORT_BASE_TARGET
  
  
      
        
          | const string SCR_AIFindTagetToLookAt.PORT_BASE_TARGET = "BaseTarget" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIFindTagetToLookAt.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_BASE_TARGET
Definition SCR_AIFindTargetToLookAt.c:9
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIFindTargetToLookAt.c