◆ EOnTaskSimulate()
override ENodeResult SCR_AIFindTagetToLookAt.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesOut()
override TStringArray SCR_AIFindTagetToLookAt.GetVariablesOut |
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◆ OnInit()
override void SCR_AIFindTagetToLookAt.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIFindTagetToLookAt.VisibleInPalette |
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◆ m_ConfigComp
◆ m_fTimeSinceDetectedMax_S
float SCR_AIFindTagetToLookAt.m_fTimeSinceDetectedMax_S |
◆ m_fTimeSinceSeenMax_S
float SCR_AIFindTagetToLookAt.m_fTimeSinceSeenMax_S |
◆ m_PerceptionComp
◆ m_Shape
ref Shape SCR_AIFindTagetToLookAt.m_Shape |
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◆ PORT_BASE_TARGET
const string SCR_AIFindTagetToLookAt.PORT_BASE_TARGET = "BaseTarget" |
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◆ s_aVarsOut
ref TStringArray SCR_AIFindTagetToLookAt.s_aVarsOut |
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Initial value:= {
}
static const string PORT_BASE_TARGET
Definition SCR_AIFindTargetToLookAt.c:9
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AIFindTargetToLookAt.c