Arma Reforger Script API
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Public Member Functions | |
void | SCR_AIFireIllumFlareBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, vector targetPosition, BaseWeaponComponent weaponComponent, BaseMagazineComponent magazineComponent, int muzzleId, float priority=PRIORITY_BEHAVIOR_FIRE_ILLUM_FLARE, float priorityLevel=PRIORITY_LEVEL_NORMAL) |
override void | OnActionSelected () |
override void | OnActionCompleted () |
override void | OnActionFailed () |
override string | GetActionDebugInfo () |
void | DrawPositionDebug () |
Public Member Functions inherited from SCR_AIBehaviorBase | |
void | SCR_AIBehaviorBase (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity) |
SCR_AIActivityBase | GetGroupActivityContext () |
override void | OnActionSelected () |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
void SCR_AIFireIllumFlareBehavior.SCR_AIFireIllumFlareBehavior | ( | SCR_AIUtilityComponent | utility, |
SCR_AIActivityBase | groupActivity, | ||
vector | targetPosition, | ||
BaseWeaponComponent | weaponComponent, | ||
BaseMagazineComponent | magazineComponent, | ||
int | muzzleId, | ||
float | priority = PRIORITY_BEHAVIOR_FIRE_ILLUM_FLARE , |
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float | priorityLevel = PRIORITY_LEVEL_NORMAL |
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) |
void SCR_AIFireIllumFlareBehavior.DrawPositionDebug | ( | ) |
override string SCR_AIFireIllumFlareBehavior.GetActionDebugInfo | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIFireIllumFlareBehavior.OnActionCompleted | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIFireIllumFlareBehavior.OnActionFailed | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIFireIllumFlareBehavior.OnActionSelected | ( | ) |
Implements SCR_AIBehaviorBase.
ref array<ref Shape> SCR_AIFireIllumFlareBehavior.m_aDbgShapes = {} |
ref SCR_BTParam<int> SCR_AIFireIllumFlareBehavior.m_iMuzzleId = new SCR_BTParam<int>(SCR_AIActionTask.MUZZLE_ID) |
ref SCR_BTParam<BaseMagazineComponent> SCR_AIFireIllumFlareBehavior.m_MagazineComponent = new SCR_BTParam<BaseMagazineComponent>(SCR_AIActionTask.MAGAZINE_COMP_PORT) |
ref SCR_BTParam<vector> SCR_AIFireIllumFlareBehavior.m_vTargetPosition = new SCR_BTParam<vector>(SCR_AIActionTask.TARGETPOSITION_PORT) |
ref SCR_BTParam<BaseWeaponComponent> SCR_AIFireIllumFlareBehavior.m_WeaponComponent = new SCR_BTParam<BaseWeaponComponent>(SCR_AIActionTask.WEAPON_COMP_PORT) |