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| void | InitParameters (IEntity entity, float priorityLevel) |
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| void | SCR_AIFollowActivity (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint, vector pos, IEntity ent, EMovementType movementType=EMovementType.RUN, bool useVehicles=false, float priority=PRIORITY_ACTIVITY_FOLLOW, float priorityLevel=PRIORITY_LEVEL_NORMAL, float distance=1.0) |
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| override string | GetActionDebugInfo () |
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| override float | CustomEvaluate () |
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| override void | OnActionCompleted () |
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| override void | OnActionFailed () |
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| override void | OnActionDeselected () |
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| array< ref SCR_AIActivityFeatureBase > | GetActivityFeatures () |
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| SCR_AIActivityFeatureBase | FindActivityFeature (TypeName featureType) |
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| void | InitParameters (AIWaypoint relatedWaypoint) |
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| void | SCR_AIActivityBase (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint) |
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| void | Fail (bool doNotCompleteWaypoint) |
| | This is an overload of basic Fail() method, since we need to pass extra information regarding related waypoint.
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| void | OnChildBehaviorFinished (SCR_AIBehaviorBase childBehavior) |
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| void | OnChildBehaviorCreated (SCR_AIBehaviorBase childBehavior) |
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| override float | EvaluatePriorityLevel () |
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| void | SetPriorityLevel (int priority) |
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| EAIActionFailReason | GetFailReason () |
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| void | SetFailReason (EAIActionFailReason failReason) |
| | Fail reason is an optional value which can be used to figure out why action failed.
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| int | GetCause () |
| | Returns cause value, used for SCR_AISetting.
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| override void | OnSetActionState (EAIActionState state) |
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| override void | OnSetSuspended (bool suspended) |
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| override void | OnComplete () |
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| override void | OnFail () |
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| override void | OnActionRemoved () |
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| string | GetDebugPanelText () |
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| override void | OnActionSelected () |
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| void | OnActionExecuted () |
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| bool | IsActionInterruptable () |
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| void | SetActionInterruptable (bool IsInterruptable) |
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| void | SetParametersToBTVariables (SCR_AIActionTask node) |
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| void | GetParametersFromBTVariables (SCR_AIActionTask node) |
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| TStringArray | GetPortNames () |
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| float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
| | Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER".
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| proto external float | Evaluate () |
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| proto external float | GetPriority () |
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| proto external void | SetPriority (float priority) |
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| proto external bool | GetActionIsSuspended () |
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| proto external void | SetActionIsSuspended (bool val) |
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| proto external bool | GetIsUniqueInActionQueue () |
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| proto external void | SetIsUniqueInActionQueue (bool unique) |
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| proto external EAIActionState | GetActionState () |
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| proto external void | SetActionState (EAIActionState state) |
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| proto external void | Fail () |
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| proto external void | Complete () |
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| proto external bool | GetRemoveAction () |
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| proto external void | SetRemoveAction (bool val) |
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| proto external AIActionBase | GetRelatedGroupActivity () |
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| proto external void | SetRelatedGroupActivity (AIActionBase related) |
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| bool | OnMessage (AIMessage msg) |
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