Arma Reforger Script API
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SCR_AIGetArtilleryAimDistanceCompensation Member List

This is the complete list of members for SCR_AIGetArtilleryAimDistanceCompensation, including all inherited members.

CalculateDistanceCompensation(float distToTgtHoriz, float distToTgtVert, notnull IEntitySource entitySrc, notnull array< float > initSpeedCoeffs, float aimAngleMinRad, float aimAngleMaxRad, out float outAimOffsetVert, out int outInitSpeedId)SCR_AIGetArtilleryAimDistanceCompensation
CanReturnRunning()Nodeprotectedstatic
ClearVariable(string name)Node
EOnTaskSimulate(AIAgent owner, float dt)SCR_AIGetArtilleryAimDistanceCompensation
GetAmmoInitialSpeedCoefficients(ResourceName ammoResourceName, notnull array< float > outCoefficients)SCR_AIGetArtilleryAimDistanceCompensation
GetCallstackStr(out string val)Node
GetNodeID()Node
GetNodeMiddleText()AITaskScriptedprotected
GetOnHoverDescription()SCR_AIGetArtilleryAimDistanceCompensationstatic
GetParentTreeName(out string val)Node
GetVariableIn(string name, out void val)Node
GetVariablesIn()SCR_AIGetArtilleryAimDistanceCompensationprotected
GetVariablesOut()SCR_AIGetArtilleryAimDistanceCompensationprotected
GetVariableType(bool inputPort, string name)Node
GetVerticalAimLimits(notnull IEntity artilleryEntity, out float outAngleMinRad, out float outAngleMaxRad)SCR_AIGetArtilleryAimDistanceCompensation
m_aEmptyVarsNodeprotectedstatic
OnAbort(AIAgent owner, Node nodeCausingAbort)AITaskScripted
OnEnter(AIAgent owner)AITaskScripted
OnInit(AIAgent owner)AITaskScripted
PORT_AIM_POSSCR_AIGetArtilleryAimDistanceCompensationprotectedstatic
PORT_AMMO_PREFABSCR_AIGetArtilleryAimDistanceCompensationprotectedstatic
PORT_ARTILLERY_ENTITYSCR_AIGetArtilleryAimDistanceCompensationprotectedstatic
PORT_INIT_SPEED_IDSCR_AIGetArtilleryAimDistanceCompensationprotectedstatic
PORT_TARGET_POSSCR_AIGetArtilleryAimDistanceCompensationprotectedstatic
s_aVarsInSCR_AIGetArtilleryAimDistanceCompensationprotectedstatic
s_aVarsOutSCR_AIGetArtilleryAimDistanceCompensationprotectedstatic
SetVariableOut(string name, void val)Node
VisibleInPalette()SCR_AIGetArtilleryAimDistanceCompensationstatic