| CalculateDistanceCompensation(float distToTgtHoriz, float distToTgtVert, notnull IEntitySource entitySrc, notnull array< float > initSpeedCoeffs, float aimAngleMinRad, float aimAngleMaxRad, out float outAimOffsetVert, out int outInitSpeedId) | SCR_AIGetArtilleryAimDistanceCompensation | |
| CanReturnRunning() | Node | protectedstatic |
| ClearVariable(string name) | Node | |
| EOnTaskSimulate(AIAgent owner, float dt) | SCR_AIGetArtilleryAimDistanceCompensation | |
| GetAmmoInitialSpeedCoefficients(ResourceName ammoResourceName, notnull array< float > outCoefficients) | SCR_AIGetArtilleryAimDistanceCompensation | |
| GetCallstackStr(out string val) | Node | |
| GetNodeID() | Node | |
| GetNodeMiddleText() | AITaskScripted | protected |
| GetOnHoverDescription() | SCR_AIGetArtilleryAimDistanceCompensation | static |
| GetParentTreeName(out string val) | Node | |
| GetVariableIn(string name, out void val) | Node | |
| GetVariablesIn() | SCR_AIGetArtilleryAimDistanceCompensation | protected |
| GetVariablesOut() | SCR_AIGetArtilleryAimDistanceCompensation | protected |
| GetVariableType(bool inputPort, string name) | Node | |
| GetVerticalAimLimits(notnull IEntity artilleryEntity, out float outAngleMinRad, out float outAngleMaxRad) | SCR_AIGetArtilleryAimDistanceCompensation | |
| m_aEmptyVars | Node | protectedstatic |
| OnAbort(AIAgent owner, Node nodeCausingAbort) | AITaskScripted | |
| OnEnter(AIAgent owner) | AITaskScripted | |
| OnInit(AIAgent owner) | AITaskScripted | |
| PORT_AIM_POS | SCR_AIGetArtilleryAimDistanceCompensation | protectedstatic |
| PORT_AMMO_PREFAB | SCR_AIGetArtilleryAimDistanceCompensation | protectedstatic |
| PORT_ARTILLERY_ENTITY | SCR_AIGetArtilleryAimDistanceCompensation | protectedstatic |
| PORT_INIT_SPEED_ID | SCR_AIGetArtilleryAimDistanceCompensation | protectedstatic |
| PORT_TARGET_POS | SCR_AIGetArtilleryAimDistanceCompensation | protectedstatic |
| s_aVarsIn | SCR_AIGetArtilleryAimDistanceCompensation | protectedstatic |
| s_aVarsOut | SCR_AIGetArtilleryAimDistanceCompensation | protectedstatic |
| SetVariableOut(string name, void val) | Node | |
| VisibleInPalette() | SCR_AIGetArtilleryAimDistanceCompensation | static |