|
| override ENodeResult | EOnTaskSimulate (AIAgent owner, float dt) |
| |
| bool | CalculateDistanceCompensation (float distToTgtHoriz, float distToTgtVert, notnull IEntitySource entitySrc, notnull array< float > initSpeedCoeffs, float aimAngleMinRad, float aimAngleMaxRad, out float outAimOffsetVert, out int outInitSpeedId) |
| |
| void | GetVerticalAimLimits (notnull IEntity artilleryEntity, out float outAngleMinRad, out float outAngleMaxRad) |
| |
| bool | GetAmmoInitialSpeedCoefficients (ResourceName ammoResourceName, notnull array< float > outCoefficients) |
| |
◆ CalculateDistanceCompensation()
| bool SCR_AIGetArtilleryAimDistanceCompensation.CalculateDistanceCompensation |
( |
float | distToTgtHoriz, |
|
|
float | distToTgtVert, |
|
|
notnull IEntitySource | entitySrc, |
|
|
notnull array< float > | initSpeedCoeffs, |
|
|
float | aimAngleMinRad, |
|
|
float | aimAngleMaxRad, |
|
|
out float | outAimOffsetVert, |
|
|
out int | outInitSpeedId ) |
◆ EOnTaskSimulate()
| override ENodeResult SCR_AIGetArtilleryAimDistanceCompensation.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetAmmoInitialSpeedCoefficients()
| bool SCR_AIGetArtilleryAimDistanceCompensation.GetAmmoInitialSpeedCoefficients |
( |
ResourceName | ammoResourceName, |
|
|
notnull array< float > | outCoefficients ) |
◆ GetOnHoverDescription()
| static override string SCR_AIGetArtilleryAimDistanceCompensation.GetOnHoverDescription |
( |
| ) |
|
|
static |
◆ GetVariablesIn()
| override TStringArray SCR_AIGetArtilleryAimDistanceCompensation.GetVariablesIn |
( |
| ) |
|
|
protected |
◆ GetVariablesOut()
| override TStringArray SCR_AIGetArtilleryAimDistanceCompensation.GetVariablesOut |
( |
| ) |
|
|
protected |
◆ GetVerticalAimLimits()
| void SCR_AIGetArtilleryAimDistanceCompensation.GetVerticalAimLimits |
( |
notnull IEntity | artilleryEntity, |
|
|
out float | outAngleMinRad, |
|
|
out float | outAngleMaxRad ) |
◆ VisibleInPalette()
| static override bool SCR_AIGetArtilleryAimDistanceCompensation.VisibleInPalette |
( |
| ) |
|
|
static |
◆ PORT_AIM_POS
| const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_AIM_POS = "AimPos" |
|
staticprotected |
◆ PORT_AMMO_PREFAB
| const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_AMMO_PREFAB = "AmmoPrefab" |
|
staticprotected |
◆ PORT_ARTILLERY_ENTITY
| const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_ARTILLERY_ENTITY = "ArtilleryEntity" |
|
staticprotected |
◆ PORT_INIT_SPEED_ID
| const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_INIT_SPEED_ID = "InitSpeedId" |
|
staticprotected |
◆ PORT_TARGET_POS
| const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_TARGET_POS = "TargetPos" |
|
staticprotected |
◆ s_aVarsIn
◆ s_aVarsOut
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Weapons/SCR_AIGetArtilleryAimDistanceCompensation.c