Arma Reforger Script API
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SCR_AIGetArtilleryAimDistanceCompensation Interface Reference
Inheritance diagram for SCR_AIGetArtilleryAimDistanceCompensation:
AITaskScripted AITask Node

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
bool CalculateDistanceCompensation (float distToTgtHoriz, float distToTgtVert, notnull IEntitySource entitySrc, notnull array< float > initSpeedCoeffs, float aimAngleMinRad, float aimAngleMaxRad, out float outAimOffsetVert, out int outInitSpeedId)
 
void GetVerticalAimLimits (notnull IEntity artilleryEntity, out float outAngleMinRad, out float outAngleMaxRad)
 
bool GetAmmoInitialSpeedCoefficients (ResourceName ammoResourceName, notnull array< float > outCoefficients)
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 

Protected Member Functions

override TStringArray GetVariablesOut ()
 
override TStringArray GetVariablesIn ()
 
- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 

Static Protected Attributes

static const string PORT_ARTILLERY_ENTITY = "ArtilleryEntity"
 
static const string PORT_AMMO_PREFAB = "AmmoPrefab"
 
static const string PORT_TARGET_POS = "TargetPos"
 
static const string PORT_AIM_POS = "AimPos"
 
static const string PORT_INIT_SPEED_ID = "InitSpeedId"
 
static ref TStringArray s_aVarsOut = { PORT_AIM_POS, PORT_INIT_SPEED_ID }
 
static ref TStringArray s_aVarsIn = { PORT_ARTILLERY_ENTITY, PORT_AMMO_PREFAB, PORT_TARGET_POS }
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Member Function Documentation

◆ CalculateDistanceCompensation()

bool SCR_AIGetArtilleryAimDistanceCompensation.CalculateDistanceCompensation ( float distToTgtHoriz,
float distToTgtVert,
notnull IEntitySource entitySrc,
notnull array< float > initSpeedCoeffs,
float aimAngleMinRad,
float aimAngleMaxRad,
out float outAimOffsetVert,
out int outInitSpeedId )

◆ EOnTaskSimulate()

override ENodeResult SCR_AIGetArtilleryAimDistanceCompensation.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetAmmoInitialSpeedCoefficients()

bool SCR_AIGetArtilleryAimDistanceCompensation.GetAmmoInitialSpeedCoefficients ( ResourceName ammoResourceName,
notnull array< float > outCoefficients )

◆ GetOnHoverDescription()

static override string SCR_AIGetArtilleryAimDistanceCompensation.GetOnHoverDescription ( )
static

Implements Node.

◆ GetVariablesIn()

override TStringArray SCR_AIGetArtilleryAimDistanceCompensation.GetVariablesIn ( )
protected

Implements Node.

◆ GetVariablesOut()

override TStringArray SCR_AIGetArtilleryAimDistanceCompensation.GetVariablesOut ( )
protected

Implements Node.

◆ GetVerticalAimLimits()

void SCR_AIGetArtilleryAimDistanceCompensation.GetVerticalAimLimits ( notnull IEntity artilleryEntity,
out float outAngleMinRad,
out float outAngleMaxRad )

◆ VisibleInPalette()

static override bool SCR_AIGetArtilleryAimDistanceCompensation.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ PORT_AIM_POS

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_AIM_POS = "AimPos"
staticprotected

◆ PORT_AMMO_PREFAB

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_AMMO_PREFAB = "AmmoPrefab"
staticprotected

◆ PORT_ARTILLERY_ENTITY

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_ARTILLERY_ENTITY = "ArtilleryEntity"
staticprotected

◆ PORT_INIT_SPEED_ID

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_INIT_SPEED_ID = "InitSpeedId"
staticprotected

◆ PORT_TARGET_POS

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_TARGET_POS = "TargetPos"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AIGetArtilleryAimDistanceCompensation.s_aVarsIn = { PORT_ARTILLERY_ENTITY, PORT_AMMO_PREFAB, PORT_TARGET_POS }
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AIGetArtilleryAimDistanceCompensation.s_aVarsOut = { PORT_AIM_POS, PORT_INIT_SPEED_ID }
staticprotected

The documentation for this interface was generated from the following file: