Arma Reforger Script API
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SCR_AIGetArtilleryAimDistanceCompensation Interface Reference
Inheritance diagram for SCR_AIGetArtilleryAimDistanceCompensation:

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
bool CalculateDistanceCompensation (float distToTgtHoriz, float distToTgtVert, notnull IEntitySource entitySrc, notnull array< float > initSpeedCoeffs, float aimAngleMinRad, float aimAngleMaxRad, out float outAimOffsetVert, out int outInitSpeedId)
 
void GetVerticalAimLimits (notnull IEntity artilleryEntity, out float outAngleMinRad, out float outAngleMaxRad)
 
bool GetAmmoInitialSpeedCoefficients (ResourceName ammoResourceName, notnull array< float > outCoefficients)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 
static override string GetOnHoverDescription ()
 

Protected Member Functions

override TStringArray GetVariablesOut ()
 
override TStringArray GetVariablesIn ()
 

Static Protected Attributes

static const string PORT_ARTILLERY_ENTITY = "ArtilleryEntity"
 
static const string PORT_AMMO_PREFAB = "AmmoPrefab"
 
static const string PORT_TARGET_POS = "TargetPos"
 
static const string PORT_AIM_POS = "AimPos"
 
static const string PORT_INIT_SPEED_ID = "InitSpeedId"
 
static ref TStringArray s_aVarsOut = { PORT_AIM_POS, PORT_INIT_SPEED_ID }
 
static ref TStringArray s_aVarsIn = { PORT_ARTILLERY_ENTITY, PORT_AMMO_PREFAB, PORT_TARGET_POS }
 

Member Function Documentation

◆ CalculateDistanceCompensation()

bool SCR_AIGetArtilleryAimDistanceCompensation.CalculateDistanceCompensation ( float distToTgtHoriz,
float distToTgtVert,
notnull IEntitySource entitySrc,
notnull array< float > initSpeedCoeffs,
float aimAngleMinRad,
float aimAngleMaxRad,
out float outAimOffsetVert,
out int outInitSpeedId )

◆ EOnTaskSimulate()

override ENodeResult SCR_AIGetArtilleryAimDistanceCompensation.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ GetAmmoInitialSpeedCoefficients()

bool SCR_AIGetArtilleryAimDistanceCompensation.GetAmmoInitialSpeedCoefficients ( ResourceName ammoResourceName,
notnull array< float > outCoefficients )

◆ GetOnHoverDescription()

static override string SCR_AIGetArtilleryAimDistanceCompensation.GetOnHoverDescription ( )
static

◆ GetVariablesIn()

override TStringArray SCR_AIGetArtilleryAimDistanceCompensation.GetVariablesIn ( )
protected

◆ GetVariablesOut()

override TStringArray SCR_AIGetArtilleryAimDistanceCompensation.GetVariablesOut ( )
protected

◆ GetVerticalAimLimits()

void SCR_AIGetArtilleryAimDistanceCompensation.GetVerticalAimLimits ( notnull IEntity artilleryEntity,
out float outAngleMinRad,
out float outAngleMaxRad )

◆ VisibleInPalette()

static override bool SCR_AIGetArtilleryAimDistanceCompensation.VisibleInPalette ( )
static

Member Data Documentation

◆ PORT_AIM_POS

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_AIM_POS = "AimPos"
staticprotected

◆ PORT_AMMO_PREFAB

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_AMMO_PREFAB = "AmmoPrefab"
staticprotected

◆ PORT_ARTILLERY_ENTITY

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_ARTILLERY_ENTITY = "ArtilleryEntity"
staticprotected

◆ PORT_INIT_SPEED_ID

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_INIT_SPEED_ID = "InitSpeedId"
staticprotected

◆ PORT_TARGET_POS

const string SCR_AIGetArtilleryAimDistanceCompensation.PORT_TARGET_POS = "TargetPos"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AIGetArtilleryAimDistanceCompensation.s_aVarsIn = { PORT_ARTILLERY_ENTITY, PORT_AMMO_PREFAB, PORT_TARGET_POS }
staticprotected

◆ s_aVarsOut

ref TStringArray SCR_AIGetArtilleryAimDistanceCompensation.s_aVarsOut = { PORT_AIM_POS, PORT_INIT_SPEED_ID }
staticprotected

The documentation for this interface was generated from the following file: