◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetCarAvoidPosition.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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) |
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◆ GetOnHoverDescription()
override string SCR_AIGetCarAvoidPosition.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetCarAvoidPosition.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetCarAvoidPosition.GetVariablesOut |
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◆ VisibleInPalette()
override bool SCR_AIGetCarAvoidPosition.VisibleInPalette |
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◆ m_fAsideMoveDistance
float SCR_AIGetCarAvoidPosition.m_fAsideMoveDistance |
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protected |
◆ POSITION_PORT
const string SCR_AIGetCarAvoidPosition.POSITION_PORT = "Position" |
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staticprotected |
◆ s_aVarsIn
ref TStringArray SCR_AIGetCarAvoidPosition.s_aVarsIn = { VEHICLE_PORT } |
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staticprotected |
◆ s_aVarsOut
ref TStringArray SCR_AIGetCarAvoidPosition.s_aVarsOut = { POSITION_PORT } |
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staticprotected |
◆ VEHICLE_PORT
const string SCR_AIGetCarAvoidPosition.VEHICLE_PORT = "Vehicle" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Vehicles/SCR_AIGetCarAvoidPosition.c