◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetCombatMoveRequestParameters_Move.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetCombatMoveRequestParameters_Move.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ PORT_AIM_AT_TARGET
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_AIM_AT_TARGET = "AimAtTarget" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_DIRECTION
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_DIRECTION = "CombatMoveDirection" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_FAIL_IF_NO_COVER
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_FAIL_IF_NO_COVER = "FailIfNoCover" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_MOVE_DURATION_S
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_MOVE_DURATION_S = "MoveDuration_s" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_MOVE_POS
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_MOVE_POS = "MovePos" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_MOVEMENT_TYPE
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_MOVEMENT_TYPE = "MovementType" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_STANCE_END
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_STANCE_END = "StanceEnd" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_STANCE_MOVING
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_STANCE_MOVING = "StanceMoving" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_TARGET_POS
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_TARGET_POS = "TargetPos" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ PORT_TRY_FIND_COVER
  
  
      
        
          | const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_TRY_FIND_COVER = "TryFindCover" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetCombatMoveRequestParameters_Move.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_DIRECTION
Definition SCR_AIGetCombatMoveRequestParameters.c:29
 
static const string PORT_AIM_AT_TARGET
Definition SCR_AIGetCombatMoveRequestParameters.c:30
 
static const string PORT_MOVEMENT_TYPE
Definition SCR_AIGetCombatMoveRequestParameters.c:28
 
static const string PORT_FAIL_IF_NO_COVER
Definition SCR_AIGetCombatMoveRequestParameters.c:25
 
static const string PORT_TRY_FIND_COVER
Definition SCR_AIGetCombatMoveRequestParameters.c:24
 
static const string PORT_STANCE_MOVING
Definition SCR_AIGetCombatMoveRequestParameters.c:26
 
static const string PORT_STANCE_END
Definition SCR_AIGetCombatMoveRequestParameters.c:27
 
static const string PORT_MOVE_DURATION_S
Definition SCR_AIGetCombatMoveRequestParameters.c:31
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AIGetCombatMoveRequestParameters.c