◆ EOnTaskSimulate()
| override ENodeResult SCR_AIGetCombatMoveRequestParameters_Move.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetVariablesOut()
| override TStringArray SCR_AIGetCombatMoveRequestParameters_Move.GetVariablesOut |
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◆ PORT_AIM_AT_TARGET
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_AIM_AT_TARGET = "AimAtTarget" |
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◆ PORT_DIRECTION
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_DIRECTION = "CombatMoveDirection" |
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◆ PORT_FAIL_IF_NO_COVER
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_FAIL_IF_NO_COVER = "FailIfNoCover" |
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staticprotected |
◆ PORT_MOVE_DURATION_S
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_MOVE_DURATION_S = "MoveDuration_s" |
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◆ PORT_MOVE_POS
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_MOVE_POS = "MovePos" |
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◆ PORT_MOVEMENT_TYPE
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_MOVEMENT_TYPE = "MovementType" |
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staticprotected |
◆ PORT_STANCE_END
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_STANCE_END = "StanceEnd" |
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◆ PORT_STANCE_MOVING
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_STANCE_MOVING = "StanceMoving" |
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◆ PORT_TARGET_POS
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_TARGET_POS = "TargetPos" |
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◆ PORT_TRY_FIND_COVER
| const string SCR_AIGetCombatMoveRequestParameters_Move.PORT_TRY_FIND_COVER = "TryFindCover" |
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staticprotected |
◆ s_aVarsOut
| ref TStringArray SCR_AIGetCombatMoveRequestParameters_Move.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_DIRECTION
Definition SCR_AIGetAnimationScriptParameters.c:6
static const string PORT_AIM_AT_TARGET
Definition SCR_AIGetCombatMoveRequestParameters.c:30
static const string PORT_FAIL_IF_NO_COVER
Definition SCR_AIGetCombatMoveRequestParameters.c:25
static const string PORT_TRY_FIND_COVER
Definition SCR_AIGetCombatMoveRequestParameters.c:24
static const string PORT_STANCE_MOVING
Definition SCR_AIGetCombatMoveRequestParameters.c:26
static const string PORT_STANCE_END
Definition SCR_AIGetCombatMoveRequestParameters.c:27
static const string PORT_MOVE_DURATION_S
Definition SCR_AIGetCombatMoveRequestParameters.c:31
static const string PORT_MOVEMENT_TYPE
Definition SCR_AIGetCombatMovementParameters.c:4
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AIGetCombatMoveRequestParameters.c