◆ CalculateCoverStance()
◆ EOnTaskSimulate()
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetVariablesIn()
| override TStringArray SCR_AIGetCoverParameters.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AIGetCoverParameters.GetVariablesOut |
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◆ VisibleInPalette()
| static override bool SCR_AIGetCoverParameters.VisibleInPalette |
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static |
◆ PORT_COVER_LOCK
| const string SCR_AIGetCoverParameters.PORT_COVER_LOCK = "CoverLock" |
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staticprotected |
◆ PORT_POS
| const string SCR_AIGetCoverParameters.PORT_POS = "Pos" |
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staticprotected |
◆ PORT_STANCE
| const string SCR_AIGetCoverParameters.PORT_STANCE = "Stance" |
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staticprotected |
◆ PORT_STANCE_HIDE
| const string SCR_AIGetCoverParameters.PORT_STANCE_HIDE = "StanceHide" |
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staticprotected |
◆ s_aVarsIn
| ref TStringArray SCR_AIGetCoverParameters.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_COVER_LOCK
Definition SCR_AIGetCoverParameters.c:4
◆ s_aVarsOut
| ref TStringArray SCR_AIGetCoverParameters.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_POS
Definition SCR_AICalculateNextCombatMovePos.c:8
static const string PORT_STANCE
Definition SCR_AICheckEntityStance.c:4
static const string PORT_STANCE_HIDE
Definition SCR_AIGetCoverParameters.c:9
The documentation for this interface was generated from the following file:
- Game/AI/Covers/SCR_AIGetCoverParameters.c