◆ CalculateCoverStance()
◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetCoverParameters.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AIGetCoverParameters.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetCoverParameters.GetVariablesOut |
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◆ VisibleInPalette()
static override bool SCR_AIGetCoverParameters.VisibleInPalette |
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◆ PORT_COVER_LOCK
const string SCR_AIGetCoverParameters.PORT_COVER_LOCK = "CoverLock" |
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◆ PORT_POS
const string SCR_AIGetCoverParameters.PORT_POS = "Pos" |
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◆ PORT_STANCE
const string SCR_AIGetCoverParameters.PORT_STANCE = "Stance" |
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◆ PORT_STANCE_HIDE
const string SCR_AIGetCoverParameters.PORT_STANCE_HIDE = "StanceHide" |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetCoverParameters.s_aVarsIn |
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Initial value:= {
}
static const string PORT_COVER_LOCK
Definition SCR_AIGetCoverParameters.c:4
◆ s_aVarsOut
ref TStringArray SCR_AIGetCoverParameters.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_STANCE
Definition SCR_AIGetCoverParameters.c:8
static const string PORT_POS
Definition SCR_AIGetCoverParameters.c:7
static const string PORT_STANCE_HIDE
Definition SCR_AIGetCoverParameters.c:9
The documentation for this interface was generated from the following file:
- Game/AI/Covers/SCR_AIGetCoverParameters.c