◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetFireTimes.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          float |           dt ) | 
        
      
 
 
◆ GetFireRateFactor()
      
        
          | float SCR_AIGetFireTimes.GetFireRateFactor  | 
          ( | 
           | ) | 
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◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIGetFireTimes.GetOnHoverDescription  | 
          ( | 
           | ) | 
           | 
         
       
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staticprotected   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIGetFireTimes.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override array< string > SCR_AIGetFireTimes.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AIGetFireTimes.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetFireTimes.VisibleInPalette  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
static   | 
  
 
 
◆ FIRE_RATE_COEF_PORT
  
  
      
        
          | string SCR_AIGetFireTimes.FIRE_RATE_COEF_PORT = "FireRateCoef" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ m_bValid
  
  
      
        
          | bool SCR_AIGetFireTimes.m_bValid | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_CombatComponent
◆ m_ConfigComponent
◆ m_eLastWeaponType
◆ m_fBurstSize
  
  
      
        
          | int SCR_AIGetFireTimes.m_fBurstSize = 1 | 
         
       
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protected   | 
  
 
 
◆ m_fShotSpan
  
  
      
        
          | float SCR_AIGetFireTimes.m_fShotSpan = 0.09 | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_iFirePattern
  
  
      
        
          | EAIFirePattern SCR_AIGetFireTimes.m_iFirePattern | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_LastFireMode
◆ m_LastMuzzle
◆ m_LastWeapon
◆ m_WeaponConfig
◆ MAX_FIRE_RATE_COEF
  
  
      
        
          | const float SCR_AIGetFireTimes.MAX_FIRE_RATE_COEF = 2 | 
         
       
   | 
  
static   | 
  
 
 
◆ MIN_FIRE_RATE_COEF
  
  
      
        
          | const float SCR_AIGetFireTimes.MIN_FIRE_RATE_COEF = 0.05 | 
         
       
   | 
  
static   | 
  
 
 
◆ PORT_FIRE_TIME
  
  
      
        
          | const string SCR_AIGetFireTimes.PORT_FIRE_TIME = "FireTime" | 
         
       
   | 
  
static   | 
  
 
 
◆ PORT_REJECT_TIME
  
  
      
        
          | const string SCR_AIGetFireTimes.PORT_REJECT_TIME = "RejectAimingTime" | 
         
       
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static   | 
  
 
 
◆ PORT_SHOT_SPAN
  
  
      
        
          | const string SCR_AIGetFireTimes.PORT_SHOT_SPAN = "ShotSpan" | 
         
       
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static   | 
  
 
 
◆ PORT_STABILIZATION_TIME
  
  
      
        
          | const string SCR_AIGetFireTimes.PORT_STABILIZATION_TIME = "StabilizationTime" | 
         
       
   | 
  
static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIGetFireTimes.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static string FIRE_RATE_COEF_PORT
Definition SCR_AIGetFireTimes.c:17
 
static string TARGET_ENTITY_PORT
Definition SCR_AIGetFireTimes.c:15
 
static string TARGET_POSITION_PORT
Definition SCR_AIGetFireTimes.c:16
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetFireTimes.s_aVarsOut | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_SHOT_SPAN
Definition SCR_AIGetFireTimes.c:13
 
static const string PORT_REJECT_TIME
Definition SCR_AIGetFireTimes.c:12
 
static const string PORT_STABILIZATION_TIME
Definition SCR_AIGetFireTimes.c:11
 
static const string PORT_FIRE_TIME
Definition SCR_AIGetFireTimes.c:10
 
 
 
 
◆ TARGET_ENTITY_PORT
  
  
      
        
          | string SCR_AIGetFireTimes.TARGET_ENTITY_PORT = "TargetEntity" | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ TARGET_POSITION_PORT
  
  
      
        
          | string SCR_AIGetFireTimes.TARGET_POSITION_PORT = "TargetPosition" | 
         
       
   | 
  
staticprotected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Aiming/SCR_AIGetFireTimes.c