◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetFireTimes.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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◆ GetFireRateFactor()
float SCR_AIGetFireTimes.GetFireRateFactor |
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◆ GetOnHoverDescription()
override string SCR_AIGetFireTimes.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetFireTimes.GetVariablesIn |
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◆ GetVariablesOut()
override array< string > SCR_AIGetFireTimes.GetVariablesOut |
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◆ OnInit()
override void SCR_AIGetFireTimes.OnInit |
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AIAgent |
owner | ) |
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◆ VisibleInPalette()
override bool SCR_AIGetFireTimes.VisibleInPalette |
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◆ FIRE_RATE_COEF_PORT
string SCR_AIGetFireTimes.FIRE_RATE_COEF_PORT = "FireRateCoef" |
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◆ m_bValid
bool SCR_AIGetFireTimes.m_bValid |
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◆ m_CombatComponent
◆ m_ConfigComponent
◆ m_eLastWeaponType
◆ m_fBurstSize
int SCR_AIGetFireTimes.m_fBurstSize = 1 |
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◆ m_fShotSpan
float SCR_AIGetFireTimes.m_fShotSpan = 0.09 |
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◆ m_iFirePattern
EAIFirePattern SCR_AIGetFireTimes.m_iFirePattern |
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◆ m_LastFireMode
◆ m_LastMuzzle
◆ m_LastWeapon
◆ m_WeaponConfig
◆ MAX_FIRE_RATE_COEF
const float SCR_AIGetFireTimes.MAX_FIRE_RATE_COEF = 2 |
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◆ MIN_FIRE_RATE_COEF
const float SCR_AIGetFireTimes.MIN_FIRE_RATE_COEF = 0.05 |
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◆ PORT_FIRE_TIME
const string SCR_AIGetFireTimes.PORT_FIRE_TIME = "FireTime" |
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◆ PORT_REJECT_TIME
const string SCR_AIGetFireTimes.PORT_REJECT_TIME = "RejectAimingTime" |
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◆ PORT_SHOT_SPAN
const string SCR_AIGetFireTimes.PORT_SHOT_SPAN = "ShotSpan" |
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◆ PORT_STABILIZATION_TIME
const string SCR_AIGetFireTimes.PORT_STABILIZATION_TIME = "StabilizationTime" |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetFireTimes.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static string FIRE_RATE_COEF_PORT
Definition: SCR_AIGetFireTimes.c:17
static string TARGET_ENTITY_PORT
Definition: SCR_AIGetFireTimes.c:15
static string TARGET_POSITION_PORT
Definition: SCR_AIGetFireTimes.c:16
◆ s_aVarsOut
ref TStringArray SCR_AIGetFireTimes.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_SHOT_SPAN
Definition: SCR_AIGetFireTimes.c:13
static const string PORT_REJECT_TIME
Definition: SCR_AIGetFireTimes.c:12
static const string PORT_STABILIZATION_TIME
Definition: SCR_AIGetFireTimes.c:11
static const string PORT_FIRE_TIME
Definition: SCR_AIGetFireTimes.c:10
◆ TARGET_ENTITY_PORT
string SCR_AIGetFireTimes.TARGET_ENTITY_PORT = "TargetEntity" |
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◆ TARGET_POSITION_PORT
string SCR_AIGetFireTimes.TARGET_POSITION_PORT = "TargetPosition" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Aiming/SCR_AIGetFireTimes.c