Arma Reforger Script API
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Public Member Functions | |
void | SCR_AIGetInVehicle (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, IEntity vehicleEntity, BaseCompartmentSlot compartmentSlot, EAICompartmentType roleInVehicle=EAICompartmentType.Cargo, float priority=PRIORITY_BEHAVIOR_GET_IN_VEHICLE, float priorityLevel=PRIORITY_LEVEL_NORMAL) |
override void | OnActionCompleted () |
override void | OnActionFailed () |
override string | GetActionDebugInfo () |
Public Member Functions inherited from SCR_AIVehicleBehavior | |
void | SCR_AIVehicleBehavior (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity, IEntity vehicleEntity) |
override void | OnActionSelected () |
override void | OnActionCompleted () |
override void | OnActionFailed () |
Public Member Functions inherited from SCR_AIBehaviorBase | |
void | SCR_AIBehaviorBase (SCR_AIUtilityComponent utility, SCR_AIActivityBase groupActivity) |
SCR_AIActivityBase | GetGroupActivityContext () |
override void | OnActionSelected () |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
Public Attributes | |
ref SCR_BTParam< EAICompartmentType > | m_eRoleInVehicle = new SCR_BTParam<EAICompartmentType>(SCR_AIActionTask.ROLEINVEHICLE_PORT) |
ref SCR_BTParam< BaseCompartmentSlot > | m_CompartmentToGetIn = new SCR_BTParam<BaseCompartmentSlot>(SCR_AIActionTask.COMPARTMENT_PORT) |
Public Attributes inherited from SCR_AIVehicleBehavior | |
ref SCR_BTParam< IEntity > | m_Vehicle = new SCR_BTParam<IEntity>(SCR_AIActionTask.ENTITY_PORT) |
Public Attributes inherited from SCR_AIBehaviorBase | |
SCR_AIUtilityComponent | m_Utility |
float | m_fThreat = 0.0 |
bool | m_bAllowLook = true |
bool | m_bResetLook = false |
bool | m_bUseCombatMove = false |
Public Attributes inherited from SCR_AIActionBase | |
bool | m_bIsInterruptable = true |
ResourceName | m_sBehaviorTree |
ResourceName | m_sAbortBehaviorTree |
ref ScriptInvoker | m_OnActionCompleted = new ScriptInvoker() |
ref ScriptInvoker | m_OnActionFailed = new ScriptInvoker() |
ref array< SCR_BTParamBase > | m_aParams = {} |
void SCR_AIGetInVehicle.SCR_AIGetInVehicle | ( | SCR_AIUtilityComponent | utility, |
SCR_AIActivityBase | groupActivity, | ||
IEntity | vehicleEntity, | ||
BaseCompartmentSlot | compartmentSlot, | ||
EAICompartmentType | roleInVehicle = EAICompartmentType::Cargo , |
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float | priority = PRIORITY_BEHAVIOR_GET_IN_VEHICLE , |
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float | priorityLevel = PRIORITY_LEVEL_NORMAL |
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) |
override string SCR_AIGetInVehicle.GetActionDebugInfo | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIGetInVehicle.OnActionCompleted | ( | ) |
Implements SCR_AIVehicleBehavior.
override void SCR_AIGetInVehicle.OnActionFailed | ( | ) |
Implements SCR_AIVehicleBehavior.
ref SCR_BTParam<BaseCompartmentSlot> SCR_AIGetInVehicle.m_CompartmentToGetIn = new SCR_BTParam<BaseCompartmentSlot>(SCR_AIActionTask.COMPARTMENT_PORT) |
ref SCR_BTParam<EAICompartmentType> SCR_AIGetInVehicle.m_eRoleInVehicle = new SCR_BTParam<EAICompartmentType>(SCR_AIActionTask.ROLEINVEHICLE_PORT) |