◆ EOnTaskSimulate()
Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
Implements AITaskScripted.
◆ GetOnHoverDescription()
| static override string SCR_AIGetPosForward.GetOnHoverDescription |
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◆ GetVariablesIn()
| override TStringArray SCR_AIGetPosForward.GetVariablesIn |
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◆ GetVariablesOut()
| override TStringArray SCR_AIGetPosForward.GetVariablesOut |
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◆ OnInit()
| override void SCR_AIGetPosForward.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIGetPosForward.VisibleInPalette |
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◆ m_Distance
| float SCR_AIGetPosForward.m_Distance |
◆ m_ResultVector
| vector SCR_AIGetPosForward.m_ResultVector |
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◆ m_Target
| IEntity SCR_AIGetPosForward.m_Target |
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◆ PORT_DISTANCE
| const string SCR_AIGetPosForward.PORT_DISTANCE = "DistanceIn" |
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◆ PORT_RESULT_VECTOR
| const string SCR_AIGetPosForward.PORT_RESULT_VECTOR = "VectorOut" |
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◆ PORT_TARGET
| const string SCR_AIGetPosForward.PORT_TARGET = "TargetIn" |
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◆ s_aVarsIn
| ref TStringArray SCR_AIGetPosForward.s_aVarsIn |
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Initial value:= {
}
static const string PORT_DISTANCE
Definition SCR_AIEvaluateSuppressionWeapon.c:7
static const string PORT_TARGET
Definition SCR_AIGetPosForward.c:5
◆ s_aVarsOut
| ref TStringArray SCR_AIGetPosForward.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string PORT_RESULT_VECTOR
Definition SCR_AIGetPosForward.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetPosForward.c