◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetSmartActionComponent.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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◆ GetOnHoverDescription()
override string SCR_AIGetSmartActionComponent.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetSmartActionComponent.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetSmartActionComponent.GetVariablesOut |
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◆ VisibleInPalette()
override bool SCR_AIGetSmartActionComponent.VisibleInPalette |
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◆ COMPONENT_PORT
const string SCR_AIGetSmartActionComponent.COMPONENT_PORT = "SmartActionComponent" |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetSmartActionComponent.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string WAYPOINT_PORT
Definition: SCR_AIGetSmartActionComponent.c:3
◆ s_aVarsOut
ref TStringArray SCR_AIGetSmartActionComponent.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string COMPONENT_PORT
Definition: SCR_AIGetSmartActionComponent.c:4
◆ WAYPOINT_PORT
const string SCR_AIGetSmartActionComponent.WAYPOINT_PORT = "WaypointIn" |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AIGetSmartActionComponent.c