◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIGetSmartActionComponent.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
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           | 
          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIGetSmartActionComponent.GetOnHoverDescription  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIGetSmartActionComponent.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetVariablesOut()
      
        
          | override TStringArray SCR_AIGetSmartActionComponent.GetVariablesOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIGetSmartActionComponent.VisibleInPalette  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ COMPONENT_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionComponent.COMPONENT_PORT = "SmartActionComponent" | 
         
       
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static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIGetSmartActionComponent.s_aVarsIn | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string WAYPOINT_PORT
Definition SCR_AIGetSmartActionComponent.c:3
 
 
 
 
◆ s_aVarsOut
  
  
      
        
          | ref TStringArray SCR_AIGetSmartActionComponent.s_aVarsOut | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string COMPONENT_PORT
Definition SCR_AIGetSmartActionComponent.c:4
 
 
 
 
◆ WAYPOINT_PORT
  
  
      
        
          | const string SCR_AIGetSmartActionComponent.WAYPOINT_PORT = "WaypointIn" | 
         
       
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static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AIGetSmartActionComponent.c