◆ CanReturnRunning()
override bool SCR_AIGetSmartActionsState.CanReturnRunning |
( |
| ) |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetSmartActionsState.EOnTaskSimulate |
( |
AIAgent |
owner, |
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float |
dt |
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) |
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◆ FindAllSmartActionComponents()
int SCR_AIGetSmartActionsState.FindAllSmartActionComponents |
( |
IEntity |
entityContainingSmartActions, |
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out array< Managed > |
smartActionComponents |
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) |
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◆ GetOnHoverDescription()
override string SCR_AIGetSmartActionsState.GetOnHoverDescription |
( |
| ) |
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protected |
◆ GetVariablesIn()
override TStringArray SCR_AIGetSmartActionsState.GetVariablesIn |
( |
| ) |
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◆ OnAbort()
override void SCR_AIGetSmartActionsState.OnAbort |
( |
AIAgent |
owner, |
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Node |
nodeCausingAbort |
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) |
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◆ OnInit()
override void SCR_AIGetSmartActionsState.OnInit |
( |
AIAgent |
owner | ) |
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protected |
◆ OnSmartActionEnd()
void SCR_AIGetSmartActionsState.OnSmartActionEnd |
( |
AIAgent |
user | ) |
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◆ OnSmartActionFailed()
void SCR_AIGetSmartActionsState.OnSmartActionFailed |
( |
AIAgent |
user | ) |
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◆ RegisterSmartActionsWithTag()
int SCR_AIGetSmartActionsState.RegisterSmartActionsWithTag |
( |
string |
tag, |
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array< Managed > |
smartActionComponents |
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) |
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◆ UnregisterSmartActionsWithTag()
void SCR_AIGetSmartActionsState.UnregisterSmartActionsWithTag |
( |
string |
tag, |
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array< Managed > |
smartActionComponents |
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) |
| |
◆ VisibleInPalette()
override bool SCR_AIGetSmartActionsState.VisibleInPalette |
( |
| ) |
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protected |
◆ s_aVarsIn
ref TStringArray SCR_AIGetSmartActionsState.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string WAYPOINT_ENTITY_IN
Definition: SCR_AIGetSmartActionsState.c:3
◆ WAYPOINT_ENTITY_IN
const string SCR_AIGetSmartActionsState.WAYPOINT_ENTITY_IN = "WaypointEntityIn" |
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static |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AIGetSmartActionsState.c