◆ EOnTaskSimulate()
override ENodeResult SCR_AIGetSuppressionVolumeCenterPosition.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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◆ GetOnHoverDescription()
override string SCR_AIGetSuppressionVolumeCenterPosition.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIGetSuppressionVolumeCenterPosition.GetVariablesIn |
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◆ GetVariablesOut()
override TStringArray SCR_AIGetSuppressionVolumeCenterPosition.GetVariablesOut |
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◆ VisibleInPalette()
override bool SCR_AIGetSuppressionVolumeCenterPosition.VisibleInPalette |
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◆ CENTER_POS_PORT
const string SCR_AIGetSuppressionVolumeCenterPosition.CENTER_POS_PORT = "CenterPosition" |
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◆ DISTANCE_PORT
const string SCR_AIGetSuppressionVolumeCenterPosition.DISTANCE_PORT = "Distance_m" |
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◆ s_aVarsIn
ref TStringArray SCR_AIGetSuppressionVolumeCenterPosition.s_aVarsIn = {SUPPRESSION_VOLUME} |
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protected |
◆ s_aVarsOut
◆ SUPPRESSION_VOLUME
const string SCR_AIGetSuppressionVolumeCenterPosition.SUPPRESSION_VOLUME = "SuppressionVolume" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Utils/SCR_AIGetSuppressionVolumePosition.c