◆ FindVehicle() [1/2]
◆ FindVehicle() [2/2]
◆ FindVehicleBySubgroupId()
| SCR_AIGroupVehicle SCR_AIGroupVehicleManager.FindVehicleBySubgroupId |
( |
int | vehicleHandlerId | ) |
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◆ GetAllVehicleEntities()
| void SCR_AIGroupVehicleManager.GetAllVehicleEntities |
( |
array< IEntity > | outAllVehicles | ) |
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◆ GetAllVehicles()
| void SCR_AIGroupVehicleManager.GetAllVehicles |
( |
array< ref SCR_AIGroupVehicle > | outAllVehicles | ) |
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◆ GetVehiclesCount()
| int SCR_AIGroupVehicleManager.GetVehiclesCount |
( |
| ) |
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◆ OnAgentRemoved()
| void SCR_AIGroupVehicleManager.OnAgentRemoved |
( |
notnull AIAgent | removedAgent, |
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|
notnull SCR_AIGroup | agentFormerGroup ) |
Called from SCR_AIGroupUtilityComponent Removes vehicle of removed agent from group usage if there is no other member of group using the same vehicle.
- Parameters
-
| [in] | agent | |
| [in] | groupUsingVehicle | |
◆ RemoveVehicle()
◆ TryAddVehicle()
◆ m_aGroupVehicles
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_AIGroupVehicleManager.c