Arma Reforger Script API
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SCR_AILookAtPosition Interface Reference
Inheritance diagram for SCR_AILookAtPosition:
AITaskScripted AITask Node

Public Member Functions

override array< string > GetVariablesIn ()
 
override array< string > GetVariablesOut ()
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnInit (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 

Static Public Member Functions

static override bool VisibleInPalette ()
 

Static Protected Member Functions

static override string GetOnHoverDescription ()
 
- Static Protected Member Functions inherited from Node
static bool CanReturnRunning ()
 

Protected Attributes

bool m_bSuccessWhenClose
 
float m_fVerticalOffset
 
float m_fIgnoreLookDistSq
 
float m_fPriority
 
SCR_AIUtilityComponent m_Utility
 

Static Protected Attributes

static const string POSITION_PORT = "PositionIn"
 
static const string POSITION_CORRECTION_PORT = "PositionOut"
 
static const string PRIORITY_PORT = "PriorityIn"
 
static ref TStringArray s_aVarsIn
 
static ref TStringArray s_aVarsOut
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Additional Inherited Members

- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AILookAtPosition.EOnTaskSimulate ( AIAgent owner,
float dt )

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ GetOnHoverDescription()

static override string SCR_AILookAtPosition.GetOnHoverDescription ( )
staticprotected

Implements Node.

◆ GetVariablesIn()

override array< string > SCR_AILookAtPosition.GetVariablesIn ( )

Implements Node.

◆ GetVariablesOut()

override array< string > SCR_AILookAtPosition.GetVariablesOut ( )

Implements Node.

◆ VisibleInPalette()

static override bool SCR_AILookAtPosition.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_bSuccessWhenClose

bool SCR_AILookAtPosition.m_bSuccessWhenClose
protected

◆ m_fIgnoreLookDistSq

float SCR_AILookAtPosition.m_fIgnoreLookDistSq
protected

◆ m_fPriority

float SCR_AILookAtPosition.m_fPriority
protected

◆ m_fVerticalOffset

float SCR_AILookAtPosition.m_fVerticalOffset
protected

◆ m_Utility

SCR_AIUtilityComponent SCR_AILookAtPosition.m_Utility
protected

◆ POSITION_CORRECTION_PORT

const string SCR_AILookAtPosition.POSITION_CORRECTION_PORT = "PositionOut"
staticprotected

◆ POSITION_PORT

const string SCR_AILookAtPosition.POSITION_PORT = "PositionIn"
staticprotected

◆ PRIORITY_PORT

const string SCR_AILookAtPosition.PRIORITY_PORT = "PriorityIn"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AILookAtPosition.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string POSITION_PORT
Definition SCR_AILookAtPosition.c:15
static const string PRIORITY_PORT
Definition SCR_AILookAtPosition.c:17

◆ s_aVarsOut

ref TStringArray SCR_AILookAtPosition.s_aVarsOut
staticprotected
Initial value:
= {
}
static const string POSITION_CORRECTION_PORT
Definition SCR_AILookAtPosition.c:16

The documentation for this interface was generated from the following file: