Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_AILookAtPosition Interface Reference
Inheritance diagram for SCR_AILookAtPosition:
[legend]

Public Member Functions

override bool VisibleInPalette ()
 
override array< string > GetVariablesIn ()
 
override array< string > GetVariablesOut ()
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 

Protected Member Functions

override string GetOnHoverDescription ()
 

Protected Attributes

bool m_bSuccessWhenClose
 
float m_fVerticalOffset
 
float m_fIgnoreLookDistSq
 
float m_fPriority
 
SCR_AIUtilityComponent m_Utility
 

Static Protected Attributes

static const string POSITION_PORT = "PositionIn"
 
static const string POSITION_CORRECTION_PORT = "PositionOut"
 
static const string PRIORITY_PORT = "PriorityIn"
 
static ref TStringArray s_aVarsIn
 
static ref TStringArray s_aVarsOut
 

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AILookAtPosition.EOnTaskSimulate ( AIAgent  owner,
float  dt 
)

◆ GetOnHoverDescription()

override string SCR_AILookAtPosition.GetOnHoverDescription ( )
protected

◆ GetVariablesIn()

override array< string > SCR_AILookAtPosition.GetVariablesIn ( )

◆ GetVariablesOut()

override array< string > SCR_AILookAtPosition.GetVariablesOut ( )

◆ VisibleInPalette()

override bool SCR_AILookAtPosition.VisibleInPalette ( )

Member Data Documentation

◆ m_bSuccessWhenClose

bool SCR_AILookAtPosition.m_bSuccessWhenClose
protected

◆ m_fIgnoreLookDistSq

float SCR_AILookAtPosition.m_fIgnoreLookDistSq
protected

◆ m_fPriority

float SCR_AILookAtPosition.m_fPriority
protected

◆ m_fVerticalOffset

float SCR_AILookAtPosition.m_fVerticalOffset
protected

◆ m_Utility

SCR_AIUtilityComponent SCR_AILookAtPosition.m_Utility
protected

◆ POSITION_CORRECTION_PORT

const string SCR_AILookAtPosition.POSITION_CORRECTION_PORT = "PositionOut"
staticprotected

◆ POSITION_PORT

const string SCR_AILookAtPosition.POSITION_PORT = "PositionIn"
staticprotected

◆ PRIORITY_PORT

const string SCR_AILookAtPosition.PRIORITY_PORT = "PriorityIn"
staticprotected

◆ s_aVarsIn

ref TStringArray SCR_AILookAtPosition.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string POSITION_PORT
Definition: SCR_AILookAtPosition.c:15
static const string PRIORITY_PORT
Definition: SCR_AILookAtPosition.c:17

◆ s_aVarsOut

ref TStringArray SCR_AILookAtPosition.s_aVarsOut
staticprotected
Initial value:
= {
}
static const string POSITION_CORRECTION_PORT
Definition: SCR_AILookAtPosition.c:16

The documentation for this interface was generated from the following file: