◆ EOnTaskSimulate()
override ENodeResult SCR_AILookAtPosition.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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◆ GetOnHoverDescription()
override string SCR_AILookAtPosition.GetOnHoverDescription |
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◆ GetVariablesIn()
override array< string > SCR_AILookAtPosition.GetVariablesIn |
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◆ GetVariablesOut()
override array< string > SCR_AILookAtPosition.GetVariablesOut |
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◆ VisibleInPalette()
override bool SCR_AILookAtPosition.VisibleInPalette |
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◆ m_bSuccessWhenClose
bool SCR_AILookAtPosition.m_bSuccessWhenClose |
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◆ m_fIgnoreLookDistSq
float SCR_AILookAtPosition.m_fIgnoreLookDistSq |
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◆ m_fPriority
float SCR_AILookAtPosition.m_fPriority |
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◆ m_fVerticalOffset
float SCR_AILookAtPosition.m_fVerticalOffset |
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◆ m_Utility
◆ POSITION_CORRECTION_PORT
const string SCR_AILookAtPosition.POSITION_CORRECTION_PORT = "PositionOut" |
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◆ POSITION_PORT
const string SCR_AILookAtPosition.POSITION_PORT = "PositionIn" |
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◆ PRIORITY_PORT
const string SCR_AILookAtPosition.PRIORITY_PORT = "PriorityIn" |
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◆ s_aVarsIn
ref TStringArray SCR_AILookAtPosition.s_aVarsIn |
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Initial value:= {
}
static const string POSITION_PORT
Definition: SCR_AILookAtPosition.c:15
static const string PRIORITY_PORT
Definition: SCR_AILookAtPosition.c:17
◆ s_aVarsOut
ref TStringArray SCR_AILookAtPosition.s_aVarsOut |
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staticprotected |
Initial value:= {
}
static const string POSITION_CORRECTION_PORT
Definition: SCR_AILookAtPosition.c:16
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AILookAtPosition.c