◆ CanReturnRunning()
static override bool SCR_AIPlayAnimation.CanReturnRunning |
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◆ EOnTaskSimulate()
override ENodeResult SCR_AIPlayAnimation.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIPlayAnimation.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIPlayAnimation.GetVariablesIn |
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◆ OnAbort()
override void SCR_AIPlayAnimation.OnAbort |
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AIAgent | owner, |
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Node | nodeCausingAbort ) |
◆ OnEnter()
override void SCR_AIPlayAnimation.OnEnter |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIPlayAnimation.VisibleInPalette |
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◆ m_AIAnimation
◆ m_bAbortDone
bool SCR_AIPlayAnimation.m_bAbortDone |
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◆ m_bInPlayed
bool SCR_AIPlayAnimation.m_bInPlayed |
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◆ m_iAnimationIndex
int SCR_AIPlayAnimation.m_iAnimationIndex |
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◆ m_OnAnimationBehaviorAction
ref ScriptInvokerBase<SCR_AIOnAnimationBehaviorAction> SCR_AIPlayAnimation.m_OnAnimationBehaviorAction |
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◆ PORT_ABORT_SLOW
const string SCR_AIPlayAnimation.PORT_ABORT_SLOW = "AbortSlowIn" |
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◆ PORT_AGENT_SCRIPT_IN
const string SCR_AIPlayAnimation.PORT_AGENT_SCRIPT_IN = "AgentScriptIn" |
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◆ PORT_ANIMATION_INDEX_IN
const string SCR_AIPlayAnimation.PORT_ANIMATION_INDEX_IN = "AnimationIndexIn" |
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◆ PORT_ENTITY_IN
const string SCR_AIPlayAnimation.PORT_ENTITY_IN = "RootEntityIn" |
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◆ PORT_RELATED_INVOKER
const string SCR_AIPlayAnimation.PORT_RELATED_INVOKER = "RelatedInvoker" |
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◆ s_aVarsIn
ref TStringArray SCR_AIPlayAnimation.s_aVarsIn |
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Initial value:= {
}
static const string PORT_ABORT_SLOW
Definition SCR_AIPlayAnimation.c:6
static const string PORT_ANIMATION_INDEX_IN
Definition SCR_AIPlayAnimation.c:5
static const string PORT_ENTITY_IN
Definition SCR_AIPlayAnimation.c:3
static const string PORT_RELATED_INVOKER
Definition SCR_AIPlayAnimation.c:7
static const string PORT_AGENT_SCRIPT_IN
Definition SCR_AIPlayAnimation.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AIPlayAnimation.c