Arma Reforger Script API
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SCR_AIPlayAnimation Interface Reference
Inheritance diagram for SCR_AIPlayAnimation:

Public Member Functions

override void OnEnter (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
override void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
override TStringArray GetVariablesIn ()
 

Static Public Member Functions

static override bool CanReturnRunning ()
 
static override string GetOnHoverDescription ()
 

Static Public Attributes

static const string PORT_ENTITY_IN = "RootEntityIn"
 
static const string PORT_AGENT_SCRIPT_IN = "AgentScriptIn"
 
static const string PORT_ANIMATION_INDEX_IN = "AnimationIndexIn"
 
static const string PORT_ABORT_SLOW = "AbortSlowIn"
 
static const string PORT_RELATED_INVOKER = "RelatedInvoker"
 

Static Protected Member Functions

static override bool VisibleInPalette ()
 

Protected Attributes

SCR_AIAnimation_Base m_AIAnimation
 
bool m_bAbortDone
 
bool m_bInPlayed
 
ref ScriptInvokerBase< SCR_AIOnAnimationBehaviorAction > m_OnAnimationBehaviorAction
 
int m_iAnimationIndex
 

Static Protected Attributes

static ref TStringArray s_aVarsIn
 

Member Function Documentation

◆ CanReturnRunning()

static override bool SCR_AIPlayAnimation.CanReturnRunning ( )
static

◆ EOnTaskSimulate()

override ENodeResult SCR_AIPlayAnimation.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ GetOnHoverDescription()

static override string SCR_AIPlayAnimation.GetOnHoverDescription ( )
static

◆ GetVariablesIn()

override TStringArray SCR_AIPlayAnimation.GetVariablesIn ( )

◆ OnAbort()

override void SCR_AIPlayAnimation.OnAbort ( AIAgent owner,
Node nodeCausingAbort )

◆ OnEnter()

override void SCR_AIPlayAnimation.OnEnter ( AIAgent owner)

◆ VisibleInPalette()

static override bool SCR_AIPlayAnimation.VisibleInPalette ( )
staticprotected

Member Data Documentation

◆ m_AIAnimation

SCR_AIAnimation_Base SCR_AIPlayAnimation.m_AIAnimation
protected

◆ m_bAbortDone

bool SCR_AIPlayAnimation.m_bAbortDone
protected

◆ m_bInPlayed

bool SCR_AIPlayAnimation.m_bInPlayed
protected

◆ m_iAnimationIndex

int SCR_AIPlayAnimation.m_iAnimationIndex
protected

◆ m_OnAnimationBehaviorAction

ref ScriptInvokerBase<SCR_AIOnAnimationBehaviorAction> SCR_AIPlayAnimation.m_OnAnimationBehaviorAction
protected

◆ PORT_ABORT_SLOW

const string SCR_AIPlayAnimation.PORT_ABORT_SLOW = "AbortSlowIn"
static

◆ PORT_AGENT_SCRIPT_IN

const string SCR_AIPlayAnimation.PORT_AGENT_SCRIPT_IN = "AgentScriptIn"
static

◆ PORT_ANIMATION_INDEX_IN

const string SCR_AIPlayAnimation.PORT_ANIMATION_INDEX_IN = "AnimationIndexIn"
static

◆ PORT_ENTITY_IN

const string SCR_AIPlayAnimation.PORT_ENTITY_IN = "RootEntityIn"
static

◆ PORT_RELATED_INVOKER

const string SCR_AIPlayAnimation.PORT_RELATED_INVOKER = "RelatedInvoker"
static

◆ s_aVarsIn

ref TStringArray SCR_AIPlayAnimation.s_aVarsIn
staticprotected
Initial value:
= {
}
static const string PORT_ABORT_SLOW
Definition SCR_AIPlayAnimation.c:6
static const string PORT_ANIMATION_INDEX_IN
Definition SCR_AIPlayAnimation.c:5
static const string PORT_ENTITY_IN
Definition SCR_AIPlayAnimation.c:3
static const string PORT_RELATED_INVOKER
Definition SCR_AIPlayAnimation.c:7
static const string PORT_AGENT_SCRIPT_IN
Definition SCR_AIPlayAnimation.c:4

The documentation for this interface was generated from the following file: