◆ EOnTaskSimulate()
| override ENodeResult SCR_AIProcessCombatMoveRequest.EOnTaskSimulate |
( |
AIAgent | owner, |
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|
float | dt ) |
◆ GetVariablesIn()
| override TStringArray SCR_AIProcessCombatMoveRequest.GetVariablesIn |
( |
| ) |
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◆ GetVariablesOut()
| override TStringArray SCR_AIProcessCombatMoveRequest.GetVariablesOut |
( |
| ) |
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◆ OnInit()
| override void SCR_AIProcessCombatMoveRequest.OnInit |
( |
AIAgent | owner | ) |
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◆ VisibleInPalette()
| static override bool SCR_AIProcessCombatMoveRequest.VisibleInPalette |
( |
| ) |
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static |
◆ m_State
◆ PORT_REQUEST
| const string SCR_AIProcessCombatMoveRequest.PORT_REQUEST = "Request" |
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staticprotected |
◆ PORT_TYPE
| const string SCR_AIProcessCombatMoveRequest.PORT_TYPE = "Type" |
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staticprotected |
◆ s_aVarsIn
| ref TStringArray SCR_AIProcessCombatMoveRequest.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_REQUEST
Definition SCR_AIProcessCombatMoveRequest.c:8
◆ s_aVarsOut
| ref TStringArray SCR_AIProcessCombatMoveRequest.s_aVarsOut |
|
staticprotected |
Initial value:= {
}
static const string PORT_TYPE
Definition SCR_AIProcessCombatMoveRequest.c:11
The documentation for this interface was generated from the following file:
- Game/AI/Movement/SCR_AIProcessCombatMoveRequest.c