◆ EOnTaskSimulate()
override ENodeResult SCR_AIRemoveVehicleFromGetInActivity.EOnTaskSimulate |
( |
AIAgent | owner, |
|
|
float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIRemoveVehicleFromGetInActivity.GetOnHoverDescription |
( |
| ) |
|
|
staticprotected |
◆ GetVariablesIn()
override TStringArray SCR_AIRemoveVehicleFromGetInActivity.GetVariablesIn |
( |
| ) |
|
◆ VisibleInPalette()
static override bool SCR_AIRemoveVehicleFromGetInActivity.VisibleInPalette |
( |
| ) |
|
|
staticprotected |
◆ PORT_VEHICLE
const string SCR_AIRemoveVehicleFromGetInActivity.PORT_VEHICLE = "VehicleIn" |
|
static |
◆ s_aVarsIn
ref TStringArray SCR_AIRemoveVehicleFromGetInActivity.s_aVarsIn |
|
staticprotected |
Initial value:= {
}
static const string PORT_VEHICLE
Definition SCR_AIRemoveVehicleFromGetInActivity.c:3
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AIRemoveVehicleFromGetInActivity.c