◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIRemoveVehicleFromGroup.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
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          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIRemoveVehicleFromGroup.GetOnHoverDescription  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIRemoveVehicleFromGroup.GetVariablesIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIRemoveVehicleFromGroup.VisibleInPalette  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ m_bRemoveAllUsedVehicles
      
        
          | bool SCR_AIRemoveVehicleFromGroup.m_bRemoveAllUsedVehicles | 
        
      
 
 
◆ PORT_VEHICLE
  
  
      
        
          | const string SCR_AIRemoveVehicleFromGroup.PORT_VEHICLE = "VehicleIn" | 
         
       
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static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIRemoveVehicleFromGroup.s_aVarsIn | 
         
       
   | 
  
staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_VEHICLE
Definition SCR_AIRemoveVehicleFromGroup.c:3
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AIRemoveVehicleFromGroup.c