◆ EOnTaskSimulate()
override ENodeResult SCR_AIRemoveVehicleFromGroup.EOnTaskSimulate |
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AIAgent |
owner, |
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float |
dt |
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◆ GetOnHoverDescription()
override string SCR_AIRemoveVehicleFromGroup.GetOnHoverDescription |
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protected |
◆ GetVariablesIn()
override TStringArray SCR_AIRemoveVehicleFromGroup.GetVariablesIn |
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◆ VisibleInPalette()
override bool SCR_AIRemoveVehicleFromGroup.VisibleInPalette |
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protected |
◆ m_bRemoveAllUsedVehicles
bool SCR_AIRemoveVehicleFromGroup.m_bRemoveAllUsedVehicles |
◆ PORT_VEHICLE
const string SCR_AIRemoveVehicleFromGroup.PORT_VEHICLE = "VehicleIn" |
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static |
◆ s_aVarsIn
ref TStringArray SCR_AIRemoveVehicleFromGroup.s_aVarsIn |
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staticprotected |
Initial value:= {
}
static const string PORT_VEHICLE
Definition: SCR_AIRemoveVehicleFromGroup.c:3
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AIRemoveVehicleFromGroup.c