◆ EOnTaskSimulate()
override ENodeResult SCR_AISendMessage_HealFailed.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetVariablesIn()
override TStringArray SCR_AISendMessage_HealFailed.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISendMessage_HealFailed.VisibleInPalette |
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◆ PORT_TARGET_ENTITY
const static string SCR_AISendMessage_HealFailed.PORT_TARGET_ENTITY = "TargetEntity" |
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◆ s_aVarsIn2
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Messages/SCR_AISendInfoMessage.c