◆ EOnTaskSimulate()
override ENodeResult SCR_AISetDefendWaypointParameters.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AISetDefendWaypointParameters.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AISetDefendWaypointParameters.GetVariablesIn |
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◆ VisibleInPalette()
static override bool SCR_AISetDefendWaypointParameters.VisibleInPalette |
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◆ FAST_INIT_PORT
const string SCR_AISetDefendWaypointParameters.FAST_INIT_PORT = "FastInitIn" |
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◆ PRESET_INDEX_PORT
const string SCR_AISetDefendWaypointParameters.PRESET_INDEX_PORT = "PresetIndexIn" |
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◆ s_aVarsIn
ref TStringArray SCR_AISetDefendWaypointParameters.s_aVarsIn |
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Initial value:= {
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static const string WAYPOINT_PORT
Definition SCR_AISetDefendWaypointParameters.c:5
static const string PRESET_INDEX_PORT
Definition SCR_AISetDefendWaypointParameters.c:3
static const string FAST_INIT_PORT
Definition SCR_AISetDefendWaypointParameters.c:4
◆ WAYPOINT_PORT
const string SCR_AISetDefendWaypointParameters.WAYPOINT_PORT = "WaypointIn" |
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The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Waypoints/SCR_AISetDefendWaypointParameters.c