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| override void  | OnInit (AIAgent owner) | 
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| override ENodeResult  | EOnTaskSimulate (AIAgent owner, float dt) | 
|   | 
| override void  | OnAbort (AIAgent owner, Node nodeCausingAbort) | 
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◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AISetGadgetRaisedMode.EOnTaskSimulate  | 
          ( | 
          AIAgent |           owner,  | 
        
        
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          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AISetGadgetRaisedMode.GetOnHoverDescription  | 
          ( | 
           | ) | 
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static   | 
  
 
 
◆ OnAbort()
      
        
          | override void SCR_AISetGadgetRaisedMode.OnAbort  | 
          ( | 
          AIAgent |           owner,  | 
        
        
           | 
           | 
          Node |           nodeCausingAbort ) | 
        
      
 
 
◆ OnInit()
      
        
          | override void SCR_AISetGadgetRaisedMode.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
           | 
        
      
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AISetGadgetRaisedMode.VisibleInPalette  | 
          ( | 
           | ) | 
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staticprotected   | 
  
 
 
◆ m_bRaised
  
  
      
        
          | bool SCR_AISetGadgetRaisedMode.m_bRaised | 
         
       
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protected   | 
  
 
 
◆ m_CharacterController
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AISetGadgetRaisedMode.c