◆ EOnTaskSimulate()
override ENodeResult SCR_AISetGadgetRaisedMode.EOnTaskSimulate |
( |
AIAgent |
owner, |
|
|
float |
dt |
|
) |
| |
◆ GetOnHoverDescription()
override string SCR_AISetGadgetRaisedMode.GetOnHoverDescription |
( |
| ) |
|
◆ OnAbort()
override void SCR_AISetGadgetRaisedMode.OnAbort |
( |
AIAgent |
owner, |
|
|
Node |
nodeCausingAbort |
|
) |
| |
◆ OnInit()
override void SCR_AISetGadgetRaisedMode.OnInit |
( |
AIAgent |
owner | ) |
|
◆ VisibleInPalette()
override bool SCR_AISetGadgetRaisedMode.VisibleInPalette |
( |
| ) |
|
|
protected |
◆ m_bRaised
bool SCR_AISetGadgetRaisedMode.m_bRaised |
|
protected |
◆ m_CharacterController
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Soldier/SCR_AISetGadgetRaisedMode.c